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* vis,med: make qball rotations position-independent.rodri2024-06-161-6/+41
| | | | | the camera no longer needs to be on the first quadrant for the qball to work.
* use the new modulapt3 functions. don't clamp in the shaders.rodri2024-06-131-52/+47
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* add skyboxes based on cubemaps.rodri2024-06-061-6/+6
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* med: the qball now changes the model's rframe orientation.rodri2024-06-041-24/+25
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* get rid of rendering latency by decoupling it from i/o.rodri2024-05-231-12/+40
| | | | | | | | | | | i was using a single alternator to mux both i/o and drawing in a single proc, and avoid locking. the problem is that it causes a fight to break up every time there's any input (steady 100Hz) or a lot of drawing requests from the renderer (up to 60Hz.) i added a drawproc to handle exclusively drawing requests, and a drawing lock for UI widgets that kidnap the display.
* fix the gouraud shader. improve the cube generator in med.rodri2024-05-231-34/+42
| | | | | | | | gouraud wasn't being applied when the vertex had no material, now it just takes the defaults. also added a new primtest.obj to visualize all the primitives in a single model.
* began work on a model editor. add two more models.rodri2024-05-221-0/+776