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* vis: add viewport upscaling support.rodri2024-07-141-11/+32
* fixes.rodri2024-07-141-6/+10
* use the new camera interface. solar got faster with backface culling.rodri2024-07-131-27/+29
* vis: add knobs to control culling.rodri2024-07-131-0/+21
* fix the toon shader.rodri2024-07-131-1/+5
* get rid of redundant draw lock and adapt to libgraphics changes.rodri2024-07-131-11/+9
* adapt to recent changes in libgraphics.rodri2024-07-091-14/+9
* adapt to the new texture interface and fix the identvshader.rodri2024-07-051-11/+18
* med,vis: fix normal map sampling.rodri2024-07-041-2/+3
* vis,med: make qball rotations position-independent.rodri2024-06-161-3/+3
* vis: add some instrumentation to debug the framebuffers.rodri2024-06-141-1/+37
* use the new modulapt3 functions. don't clamp in the shaders.rodri2024-06-131-49/+30
* add skyboxes based on cubemaps.rodri2024-06-061-14/+24
* vis: same as previous commit, and add normal mapping to the phong shader.rodri2024-06-041-29/+53
* get rid of rendering latency by decoupling it from i/o.rodri2024-05-231-12/+28
* fix the gouraud shader. improve the cube generator in med.rodri2024-05-231-28/+32
* add a triangular basis and clamp the fov to [1,180]°.rodri2024-05-161-2/+2
* fix the qball.rodri2024-05-151-5/+4
* use real lengths in solar. bring a qball for vis.rodri2024-05-141-24/+34
* vis: print pipeline timings to stderr when profiling.rodri2024-05-071-0/+6
* adapt to the recent changes in libgraphics. add new test files.rodri2024-05-031-27/+19
* mkone → mkmanyrodri2024-04-241-0/+853