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author | rodri <rgl@antares-labs.eu> | 2023-09-28 17:18:54 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2023-09-28 17:18:54 +0000 |
commit | 2834b114cfe13279b5742649cc655506c53dde8c (patch) | |
tree | 1119cbde5c64c09b311b27f25ab470dbd176044c /fns.h | |
parent | 786f41cb2f7787933a0f939a221728b844776702 (diff) | |
download | battleship-2834b114cfe13279b5742649cc655506c53dde8c.tar.gz battleship-2834b114cfe13279b5742649cc655506c53dde8c.tar.bz2 battleship-2834b114cfe13279b5742649cc655506c53dde8c.zip |
added a border to the boards and corrected a bug when placing a ship.
the bug allowed the player to move the ship
when the cursor was outside the board in the
negative side of its rframe.
by using floor(2) instead of a cast to int
the problem is over.
Diffstat (limited to 'fns.h')
-rw-r--r-- | fns.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -21,8 +21,8 @@ int countshipcells(Map*); int shiplen(int); char *shipname(int); char *statename(int); -int max(int, int); int min(int, int); +int max(int, int); int bitpackmap(uchar*, ulong, Map*); int bitunpackmap(Map*, uchar*, ulong); int chanvprint(Channel*, char*, va_list); |