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enum {
Twater,
Tship,
Thit,
Tmiss,
NTILES,
Scarrier = 0,
Sbattleship,
Scruiser,
Ssubmarine,
Sdestroyer,
NSHIPS,
OH, /* horizontal */
OV, /* vertical */
Waiting0 = 0,
Watching,
Ready,
Outlaying,
Waiting,
Playing,
Boardmargin = 50,
TW = 16,
TH = TW,
MAPW = 17,
MAPH = MAPW,
SCRW = Boardmargin+MAPW*TW+Boardmargin,
SCRH = Boardmargin+MAPH*TH+TH+MAPH*TH+Boardmargin,
KB = 1024,
};
typedef struct Ship Ship;
typedef struct Map Map;
typedef struct Board Board;
typedef struct Chanpipe Chanpipe;
typedef struct Player Player;
typedef struct Match Match;
typedef struct Msg Msg;
typedef struct Stands Stands;
struct Ship
{
Point2 p; /* board cell */
Rectangle bbox;
int orient;
int ncells;
int *hit; /* |hit| = ncells and hitᵢ ∈ {0,1} */
};
struct Map
{
char map[MAPW][MAPH];
};
struct Board
{
RFrame;
Map;
Rectangle bbox;
};
struct Chanpipe
{
Channel *in;
Channel *out;
Channel *ctl;
int fd;
};
struct Player
{
Map;
char name[8+1];
int state;
Match *battle;
NetConnInfo *nci;
Chanpipe io;
Channel *ctl;
};
struct Match
{
RWLock;
int id;
Player *pl[2];
Channel *data;
Channel *ctl;
Match *prev;
Match *next;
};
struct Msg
{
Player *from;
char *body;
};
struct Stands
{
Player **seats;
ulong nused;
ulong cap;
};
typedef struct Mentry Mentry;
typedef struct Mlist Mlist;
typedef struct Matchlist Matchlist;
struct Mentry
{
int id;
char *title;
};
struct Mlist
{
Mentry *entries;
int nentries;
int filling;
};
struct Matchlist
{
Mlist;
int selected; /* [-1,nitems) where -1 is none */
};
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