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#include <u.h>
#include <libc.h>
#include <thread.h>
#include <draw.h>
#include <mouse.h>
#include <keyboard.h>
#include <geometry.h>
#include "dat.h"
#include "fns.h"
static char rowtab[] = "abcdefghijklmnopq";
static int shiplentab[] = {
[Scarrier] 5,
[Sbattleship] 4,
[Scruiser] 3,
[Ssubmarine] 3,
[Sdestroyer] 2,
};
static char *shipnametab[] = {
[Scarrier] "carrier",
[Sbattleship] "battleship",
[Scruiser] "cruiser",
[Ssubmarine] "submarine",
[Sdestroyer] "destroyer",
};
static char *statenametab[] = {
[Waiting0] "Waiting0",
[Watching] "Watching",
[Ready] "Ready",
[Outlaying] "Outlaying",
[Waiting] "Waiting",
[Playing] "Playing",
};
char *
cell2coords(Point2 cell)
{
static char s[3+1];
assert(cell.x >= 0 && cell.x < MAPW
&& cell.y >= 0 && cell.y < MAPH);
snprint(s, sizeof s, "%c%d", rowtab[(int)cell.y], (int)cell.x);
return s;
}
Point2
coords2cell(char *s)
{
Point2 cell;
char *p;
assert(s[0] >= 'a' && s[0] <= 'q');
cell = Pt2(0,0,1);
p = strchr(rowtab, s[0]);
cell.y = p-rowtab;
cell.x = strtol(s+1, nil, 10);
assert(cell.x >= 0 && cell.x < MAPW);
return cell;
}
int
gettile(Map *m, Point2 cell)
{
return m->map[(int)cell.x][(int)cell.y];
}
void
settile(Map *m, Point2 cell, int type)
{
m->map[(int)cell.x][(int)cell.y] = type;
}
void
settiles(Map *m, Point2 cell, int o, int ncells, int type)
{
Point2 sv;
assert(o == OH || o == OV);
sv = o == OH? Vec2(1,0): Vec2(0,1);
while(ncells-- > 0){
settile(m, cell, type);
cell = addpt2(cell, sv);
}
}
void
fprintmap(int fd, Map *m)
{
int i, j;
for(i = 0; i < MAPH; i++){
fprint(fd, "\t");
for(j = 0; j < MAPW; j++)
switch(m->map[j][i]){
case Twater: fprint(fd, "W"); break;
case Tship: fprint(fd, "S"); break;
}
fprint(fd, "\n");
}
}
int
countshipcells(Map *m)
{
int i, j, n;
n = 0;
for(i = 0; i < MAPW; i++)
for(j = 0; j < MAPH; j++)
if(gettile(m, Pt2(i,j,1)) == Tship)
n++;
return n;
}
int
shiplen(int stype)
{
if(stype < 0 || stype >= nelem(shiplentab))
return -1;
return shiplentab[stype];
}
char *
shipname(int stype)
{
if(stype < 0 || stype >= nelem(shipnametab))
return nil;
return shipnametab[stype];
}
char *
statename(int state)
{
if(state < 0 || state > nelem(statenametab))
return nil;
return statenametab[state];
}
int
max(int a, int b)
{
return a > b? a: b;
}
int
min(int a, int b)
{
return a < b? a: b;
}
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