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-rw-r--r--triangle.c33
1 files changed, 32 insertions, 1 deletions
diff --git a/triangle.c b/triangle.c
index 3fc0cc9..1ed6cfc 100644
--- a/triangle.c
+++ b/triangle.c
@@ -2,8 +2,39 @@
#include <libc.h>
#include <geometry.h>
+/* 2D */
+
+Point2
+centroid(Triangle2 t)
+{
+ return divpt2(addpt2(t.p0, addpt2(t.p1, t.p2)), 3);
+}
+
+/*
+ * based on the implementation from:
+ *
+ * Dmitry V. Sokolov, “Tiny Renderer: Lesson 2”,
+ * https://github.com/ssloy/tinyrenderer/wiki/Lesson-2:-Triangle-rasterization-and-back-face-culling
+ */
+Point3
+barycoords(Triangle2 t, Point2 p)
+{
+ Point2 p0p1 = subpt2(t.p1, t.p0);
+ Point2 p0p2 = subpt2(t.p2, t.p0);
+ Point2 pp0 = subpt2(t.p0, p);
+
+ Point3 v = crossvec3(Vec3(p0p2.x, p0p1.x, pp0.x), Vec3(p0p2.y, p0p1.y, pp0.y));
+
+ /* handle degenerate triangles—i.e. the ones where every point lies on the same line */
+ if(fabs(v.z) < 1)
+ return Pt3(-1,-1,-1,1);
+ return Pt3(1 - (v.x + v.y)/v.z, v.y/v.z, v.x/v.z, 1);
+}
+
+/* 3D */
+
Point3
-centroid(Triangle3 t)
+centroid3(Triangle3 t)
{
return divpt3(addpt3(t.p0, addpt3(t.p1, t.p2)), 3);
}