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masterrender: use the primitive's bbox to check for tile membership.rodri5 days
 
 
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5 daysrender: use the primitive's bbox to check for tile membership.HEADmasterrodri1-9/+12
5 daysrender: make sure the last tile fills the screen.rodri1-0/+2
7 daysreplace the Triangle with a general purpose Primitive.rodri4-104/+118
8 daysrender: split tiles vertically instead of horizontally.rodri1-4/+4
8 daysadd some instrumentation to measure pipeline stage time.rodri3-2/+49
8 daysimplement a fully concurrent pipeline based on tiles.rodri4-40/+204
2024-04-05simplify the job scheduler. correct two mistakes regarding the Viewport.rodri6-92/+49
2024-04-03scene: correct blatant use-after-free.rodri1-2/+3
2024-04-03scene: add a way to remove entities and fix the clearscene routine.rodri2-1/+12
2024-04-03add trivial nil checks to some of the cleanup procedures.rodri2-1/+10
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