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author | rodri <rgl@antares-labs.eu> | 2024-07-13 10:23:52 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-07-13 10:23:52 +0000 |
commit | 04d50b8bbe324fdb7a8a1e724fbc59c4050862f0 (patch) | |
tree | 285be4b648747346d96e5e0c87d0abec9f80d6a5 | |
parent | 45c21bb2483adf0ad1dd2f9950681f6a07a14b24 (diff) | |
download | libgraphics-04d50b8bbe324fdb7a8a1e724fbc59c4050862f0.tar.gz libgraphics-04d50b8bbe324fdb7a8a1e724fbc59c4050862f0.tar.bz2 libgraphics-04d50b8bbe324fdb7a8a1e724fbc59c4050862f0.zip |
fix the geometry glitches when moving things around.
it's possible for interactive programs to keep updating
the geometry of the scene during rendering, which caused
primitives to look deformed or shattered in the final
image.
to avoid this we take a snapshot of the current state of
things (scene and camera), and render based on that copy.
-rw-r--r-- | camera.c | 67 | ||||
-rw-r--r-- | clip.c | 21 | ||||
-rw-r--r-- | graphics.h | 10 | ||||
-rw-r--r-- | internal.h | 2 | ||||
-rw-r--r-- | render.c | 146 | ||||
-rw-r--r-- | scene.c | 125 | ||||
-rw-r--r-- | texture.c | 19 | ||||
-rw-r--r-- | util.c | 15 |
8 files changed, 260 insertions, 145 deletions
@@ -106,6 +106,36 @@ verifycfg(Camera *c) assert(c->clip.n > 0 && c->clip.n < c->clip.f); } +/* TODO the current camera abstraction is quite dirty, not pleasant to work with. make it better. */ +//Camera * +//Cam(Camcfg cfg) +//{ +// +//} + +void +reloadcamera(Camera *c) +{ + double a; + double l, r, b, t; + + verifycfg(c); + switch(c->projtype){ + case ORTHOGRAPHIC: + r = Dx(c->vp->fbctl->fb[0]->r)/2; + t = Dy(c->vp->fbctl->fb[0]->r)/2; + l = -r; + b = -t; + orthographic(c->proj, l, r, b, t, c->clip.n, c->clip.f); + break; + case PERSPECTIVE: + a = (double)Dx(c->vp->fbctl->fb[0]->r)/Dy(c->vp->fbctl->fb[0]->r); + perspective(c->proj, c->fov, a, c->clip.n, c->clip.f); + break; + default: sysfatal("unknown projection type"); + } +} + void configcamera(Camera *c, Viewport *v, double fov, double n, double f, Projection p) { @@ -133,29 +163,6 @@ aimcamera(Camera *c, Point3 focus) } void -reloadcamera(Camera *c) -{ - double a; - double l, r, b, t; - - verifycfg(c); - switch(c->projtype){ - case ORTHOGRAPHIC: - r = Dx(c->vp->fbctl->fb[0]->r)/2; - t = Dy(c->vp->fbctl->fb[0]->r)/2; - l = -r; - b = -t; - orthographic(c->proj, l, r, b, t, c->clip.n, c->clip.f); - break; - case PERSPECTIVE: - a = (double)Dx(c->vp->fbctl->fb[0]->r)/Dy(c->vp->fbctl->fb[0]->r); - perspective(c->proj, c->fov, a, c->clip.n, c->clip.f); - break; - default: sysfatal("unknown projection type"); - } -} - -void shootcamera(Camera *c, Shadertab *s) { static Scene *skyboxscene; @@ -167,8 +174,9 @@ shootcamera(Camera *c, Shadertab *s) job = emalloc(sizeof *job); memset(job, 0, sizeof *job); job->fb = c->vp->fbctl->getbb(c->vp->fbctl); - job->camera = c; - job->scene = c->scene; + job->camera = emalloc(sizeof *c); + *job->camera = *c; + job->scene = dupscene(c->scene); /* take a snapshot */ job->shaders = s; job->donec = chancreate(sizeof(void*), 0); @@ -176,21 +184,23 @@ shootcamera(Camera *c, Shadertab *s) t0 = nanosec(); sendp(c->rctl->c, job); recvp(job->donec); + delscene(job->scene); /* destroy the snapshot */ /* * if the scene has a skybox, do another render pass, - * filling in the fragments left untouched by the z-buffer. + * filling in the pixels left untouched. */ if(c->scene->skybox != nil){ if(skyboxscene == nil){ skyboxscene = newscene("skybox"); mdl = mkskyboxmodel(); - skyboxscene->addent(skyboxscene, newentity(mdl)); + skyboxscene->addent(skyboxscene, newentity("skybox", mdl)); } skyboxscene->skybox = c->scene->skybox; - job->scene = skyboxscene; + job->scene = dupscene(skyboxscene); job->shaders = &skyboxshader; sendp(c->rctl->c, job); recvp(job->donec); + delscene(job->scene); } t1 = nanosec(); c->vp->fbctl->swap(c->vp->fbctl); @@ -199,5 +209,6 @@ shootcamera(Camera *c, Shadertab *s) updatetimes(c, job); chanfree(job->donec); + free(job->camera); free(job); } @@ -75,7 +75,7 @@ eqpt3(Point3 a, Point3 b) * - https://github.com/aap/librw/blob/14dab85dcae6f3762fb2b1eda4d58d8e67541330/tools/playground/tl_tests.cpp#L522 */ int -clipprimitive(Primitive *p) +clipprimitive(Primitive *p, Primitive *cp) { /* signed distance from each clipping plane */ static double sdm[6][4] = { @@ -97,8 +97,8 @@ clipprimitive(Primitive *p) Vout = &Voutp; memset(Vin, 0, sizeof Vinp); memset(Vout, 0, sizeof Voutp); - for(i = 0; i < p[0].type+1; i++) - addvert(Vin, p[0].v[i]); + for(i = 0; i < p->type+1; i++) + addvert(Vin, p->v[i]); for(j = 0; j < 6 && Vin->n > 0; j++){ for(i = 0; i < Vin->n; i++){ @@ -133,10 +133,11 @@ allin: if(Vout->n < 2) cleanpoly(Vout); - else switch(p[0].type){ + else switch(p->type){ case PLine: - p[0].v[0] = dupvertex(&Vout->v[0]); - p[0].v[1] = eqpt3(Vout->v[0].p, Vout->v[1].p)? dupvertex(&Vout->v[2]): dupvertex(&Vout->v[1]); + cp[0] = *p; + cp[0].v[0] = dupvertex(&Vout->v[0]); + cp[0].v[1] = eqpt3(Vout->v[0].p, Vout->v[1].p)? dupvertex(&Vout->v[2]): dupvertex(&Vout->v[1]); cleanpoly(Vout); np = 1; break; @@ -148,10 +149,10 @@ allin: * are referenced on every triangle, so duplicate them * to avoid complications during rasterization. */ - p[np] = p[0]; - p[np].v[0] = i < Vout->n-2-1? dupvertex(&Vout->v[0]): Vout->v[0]; - p[np].v[1] = Vout->v[i+1]; - p[np].v[2] = i < Vout->n-2-1? dupvertex(&Vout->v[i+2]): Vout->v[i+2]; + cp[np] = *p; + cp[np].v[0] = i < Vout->n-2-1? dupvertex(&Vout->v[0]): Vout->v[0]; + cp[np].v[1] = Vout->v[i+1]; + cp[np].v[2] = i < Vout->n-2-1? dupvertex(&Vout->v[i+2]): Vout->v[i+2]; } break; } @@ -156,6 +156,7 @@ struct Model struct Entity { RFrame3; + char *name; Model *mdl; Entity *prev, *next; @@ -294,10 +295,10 @@ struct Camera }; /* camera */ +void reloadcamera(Camera*); void configcamera(Camera*, Viewport*, double, double, double, Projection); void placecamera(Camera*, Point3, Point3, Point3); void aimcamera(Camera*, Point3); -void reloadcamera(Camera*); void shootcamera(Camera*, Shadertab*); /* viewport */ @@ -326,10 +327,13 @@ void orthographic(Matrix3, double, double, double, double, double, double); /* scene */ int loadobjmodel(Model*, OBJ*); Model *newmodel(void); +Model *dupmodel(Model*); void delmodel(Model*); -Entity *newentity(Model*); +Entity *newentity(char*, Model*); +Entity *dupentity(Entity*); void delentity(Entity*); Scene *newscene(char*); +Scene *dupscene(Scene*); void delscene(Scene*); void clearscene(Scene*); @@ -339,6 +343,7 @@ Vertexattr *getvattr(Vertex*, char*); /* texture */ Texture *alloctexture(int, Memimage*); +Texture *duptexture(Texture*); void freetexture(Texture*); Color neartexsampler(Texture*, Point2); Color bilitexsampler(Texture*, Point2); @@ -353,6 +358,7 @@ double fmax(double, double); Point2 modulapt2(Point2, Point2); Point3 modulapt3(Point3, Point3); Memimage *rgb(ulong); +Memimage *dupmemimage(Memimage*); /* color */ Color srgb2linear(Color); @@ -51,7 +51,7 @@ void delvattrs(Vertex*); void fprintvattrs(int, Vertex*); /* clip */ -int clipprimitive(Primitive*); +int clipprimitive(Primitive*, Primitive*); int rectclipline(Rectangle, Point*, Point*); /* util */ @@ -67,13 +67,13 @@ isvisible(Point3 p) } static int -isfacingback(Primitive p) +isfacingback(Primitive *p) { double sa; /* signed area */ - sa = p.v[0].p.x * p.v[1].p.y - p.v[0].p.y * p.v[1].p.x + - p.v[1].p.x * p.v[2].p.y - p.v[1].p.y * p.v[2].p.x + - p.v[2].p.x * p.v[0].p.y - p.v[2].p.y * p.v[0].p.x; + sa = p->v[0].p.x * p->v[1].p.y - p->v[0].p.y * p->v[1].p.x + + p->v[1].p.x * p->v[2].p.y - p->v[1].p.y * p->v[2].p.x + + p->v[2].p.x * p->v[0].p.y - p->v[2].p.y * p->v[0].p.x; return sa <= 0; } @@ -277,7 +277,7 @@ tilerdurden(void *arg) SUparams *params, *newparams; Rastertask *task; VSparams vsp; - Primitive *ep, *p; /* primitives to raster */ + Primitive *ep, *cp, *p; /* primitives to raster */ Rectangle *wr, bbox; Channel **taskchans; ulong Δy, nproc; @@ -285,7 +285,7 @@ tilerdurden(void *arg) uvlong t0; tp = arg; - p = emalloc(sizeof(*p)*16); + cp = emalloc(sizeof(*cp)*16); taskchans = tp->taskchans; nproc = tp->nproc; wr = emalloc(nproc*sizeof(Rectangle)); @@ -323,27 +323,27 @@ tilerdurden(void *arg) for(ep = params->eb; ep != params->ee; ep++){ np = 1; /* start with one. after clipping it might change */ - *p = *ep; - switch(ep->type){ + p = ep; + switch(p->type){ case PPoint: - p[0].v[0].mtl = ep->mtl; - p[0].v[0].attrs = nil; - p[0].v[0].nattrs = 0; + p->v[0].mtl = p->mtl; + p->v[0].attrs = nil; + p->v[0].nattrs = 0; - vsp.v = &p[0].v[0]; + vsp.v = &p->v[0]; vsp.idx = 0; - p[0].v[0].p = params->vshader(&vsp); + p->v[0].p = params->vshader(&vsp); - if(!isvisible(p[0].v[0].p)) + if(!isvisible(p->v[0].p)) break; - p[0].v[0].p = clip2ndc(p[0].v[0].p); - p[0].v[0].p = ndc2viewport(params->fb, p[0].v[0].p); + p->v[0].p = clip2ndc(p->v[0].p); + p->v[0].p = ndc2viewport(params->fb, p->v[0].p); - bbox.min.x = p[0].v[0].p.x; - bbox.min.y = p[0].v[0].p.y; - bbox.max.x = p[0].v[0].p.x+1; - bbox.max.y = p[0].v[0].p.y+1; + bbox.min.x = p->v[0].p.x; + bbox.min.y = p->v[0].p.y; + bbox.max.x = p->v[0].p.x+1; + bbox.max.y = p->v[0].p.y+1; for(i = 0; i < nproc; i++) if(rectXrect(bbox,wr[i])){ @@ -352,37 +352,39 @@ tilerdurden(void *arg) task = emalloc(sizeof *task); task->params = newparams; task->wr = wr[i]; - task->p = p[0]; - task->p.v[0] = dupvertex(&p[0].v[0]); + task->p = *p; + task->p.v[0] = dupvertex(&p->v[0]); sendp(taskchans[i], task); } - delvattrs(&p[0].v[0]); + delvattrs(&p->v[0]); break; case PLine: for(i = 0; i < 2; i++){ - p[0].v[i].mtl = ep->mtl; - p[0].v[i].attrs = nil; - p[0].v[i].nattrs = 0; + p->v[i].mtl = p->mtl; + p->v[i].attrs = nil; + p->v[i].nattrs = 0; - vsp.v = &p[0].v[i]; + vsp.v = &p->v[i]; vsp.idx = i; - p[0].v[i].p = params->vshader(&vsp); + p->v[i].p = params->vshader(&vsp); } - if(!isvisible(p[0].v[0].p) || !isvisible(p[0].v[1].p)) - np = clipprimitive(p); + if(!isvisible(p->v[0].p) || !isvisible(p->v[1].p)){ + np = clipprimitive(p, cp); + p = cp; + } - while(np--){ - p[np].v[0].p = clip2ndc(p[np].v[0].p); - p[np].v[1].p = clip2ndc(p[np].v[1].p); + for(; np--; p++){ + p->v[0].p = clip2ndc(p->v[0].p); + p->v[1].p = clip2ndc(p->v[1].p); - p[np].v[0].p = ndc2viewport(params->fb, p[np].v[0].p); - p[np].v[1].p = ndc2viewport(params->fb, p[np].v[1].p); + p->v[0].p = ndc2viewport(params->fb, p->v[0].p); + p->v[1].p = ndc2viewport(params->fb, p->v[1].p); - bbox.min.x = min(p[np].v[0].p.x, p[np].v[1].p.x); - bbox.min.y = min(p[np].v[0].p.y, p[np].v[1].p.y); - bbox.max.x = max(p[np].v[0].p.x, p[np].v[1].p.x)+1; - bbox.max.y = max(p[np].v[0].p.y, p[np].v[1].p.y)+1; + bbox.min.x = min(p->v[0].p.x, p->v[1].p.x); + bbox.min.y = min(p->v[0].p.y, p->v[1].p.y); + bbox.max.x = max(p->v[0].p.x, p->v[1].p.x)+1; + bbox.max.y = max(p->v[0].p.y, p->v[1].p.y)+1; for(i = 0; i < nproc; i++) if(rectXrect(bbox,wr[i])){ @@ -391,47 +393,49 @@ tilerdurden(void *arg) task = emalloc(sizeof *task); task->params = newparams; task->wr = wr[i]; - task->p = p[np]; - task->p.v[0] = dupvertex(&p[np].v[0]); - task->p.v[1] = dupvertex(&p[np].v[1]); + task->p = *p; + task->p.v[0] = dupvertex(&p->v[0]); + task->p.v[1] = dupvertex(&p->v[1]); sendp(taskchans[i], task); } - delvattrs(&p[np].v[0]); - delvattrs(&p[np].v[1]); + delvattrs(&p->v[0]); + delvattrs(&p->v[1]); } break; case PTriangle: for(i = 0; i < 3; i++){ - p[0].v[i].mtl = p->mtl; - p[0].v[i].attrs = nil; - p[0].v[i].nattrs = 0; - p[0].v[i].tangent = p->tangent; + p->v[i].mtl = p->mtl; + p->v[i].attrs = nil; + p->v[i].nattrs = 0; + p->v[i].tangent = p->tangent; - vsp.v = &p[0].v[i]; + vsp.v = &p->v[i]; vsp.idx = i; - p[0].v[i].p = params->vshader(&vsp); + p->v[i].p = params->vshader(&vsp); } - if(!isvisible(p[0].v[0].p) || !isvisible(p[0].v[1].p) || !isvisible(p[0].v[2].p)) - np = clipprimitive(p); + if(!isvisible(p->v[0].p) || !isvisible(p->v[1].p) || !isvisible(p->v[2].p)){ + np = clipprimitive(p, cp); + p = cp; + } - while(np--){ - p[np].v[0].p = clip2ndc(p[np].v[0].p); - p[np].v[1].p = clip2ndc(p[np].v[1].p); - p[np].v[2].p = clip2ndc(p[np].v[2].p); + for(; np--; p++){ + p->v[0].p = clip2ndc(p->v[0].p); + p->v[1].p = clip2ndc(p->v[1].p); + p->v[2].p = clip2ndc(p->v[2].p); /* culling */ -// if(isfacingback(p[np])) +// if(isfacingback(*p)) // goto skiptri; - p[np].v[0].p = ndc2viewport(params->fb, p[np].v[0].p); - p[np].v[1].p = ndc2viewport(params->fb, p[np].v[1].p); - p[np].v[2].p = ndc2viewport(params->fb, p[np].v[2].p); + p->v[0].p = ndc2viewport(params->fb, p->v[0].p); + p->v[1].p = ndc2viewport(params->fb, p->v[1].p); + p->v[2].p = ndc2viewport(params->fb, p->v[2].p); - bbox.min.x = min(min(p[np].v[0].p.x, p[np].v[1].p.x), p[np].v[2].p.x); - bbox.min.y = min(min(p[np].v[0].p.y, p[np].v[1].p.y), p[np].v[2].p.y); - bbox.max.x = max(max(p[np].v[0].p.x, p[np].v[1].p.x), p[np].v[2].p.x)+1; - bbox.max.y = max(max(p[np].v[0].p.y, p[np].v[1].p.y), p[np].v[2].p.y)+1; + bbox.min.x = min(min(p->v[0].p.x, p->v[1].p.x), p->v[2].p.x); + bbox.min.y = min(min(p->v[0].p.y, p->v[1].p.y), p->v[2].p.y); + bbox.max.x = max(max(p->v[0].p.x, p->v[1].p.x), p->v[2].p.x)+1; + bbox.max.y = max(max(p->v[0].p.y, p->v[1].p.y), p->v[2].p.y)+1; for(i = 0; i < nproc; i++) if(rectXrect(bbox,wr[i])){ @@ -440,16 +444,16 @@ tilerdurden(void *arg) task = emalloc(sizeof *task); task->params = newparams; task->wr = wr[i]; - task->p = p[np]; - task->p.v[0] = dupvertex(&p[np].v[0]); - task->p.v[1] = dupvertex(&p[np].v[1]); - task->p.v[2] = dupvertex(&p[np].v[2]); + task->p = *p; + task->p.v[0] = dupvertex(&p->v[0]); + task->p.v[1] = dupvertex(&p->v[1]); + task->p.v[2] = dupvertex(&p->v[2]); sendp(taskchans[i], task); } //skiptri: - delvattrs(&p[np].v[0]); - delvattrs(&p[np].v[1]); - delvattrs(&p[np].v[2]); + delvattrs(&p->v[0]); + delvattrs(&p->v[1]); + delvattrs(&p->v[2]); } break; default: sysfatal("alien primitive detected"); @@ -166,18 +166,12 @@ loadobjmodel(Model *m, OBJ *obj) if(objmtl->map_Kd != nil){ mtl->diffusemap = alloctexture(sRGBTexture, nil); - mtl->diffusemap->image = allocmemimaged(objmtl->map_Kd->r, objmtl->map_Kd->chan, objmtl->map_Kd->data); - if(mtl->diffusemap->image == nil) - sysfatal("allocmemimaged: %r"); - mtl->diffusemap->image->data->ref++; + mtl->diffusemap->image = dupmemimage(objmtl->map_Kd); } if(objmtl->norm != nil){ mtl->normalmap = alloctexture(RAWTexture, nil); - mtl->normalmap->image = allocmemimaged(objmtl->norm->r, objmtl->norm->chan, objmtl->norm->data); - if(mtl->normalmap->image == nil) - sysfatal("allocmemimaged: %r"); - mtl->normalmap->image->data->ref++; + mtl->normalmap->image = dupmemimage(objmtl->norm); } addmtlmap(&mtlmap, objmtl, m->nmaterials-1); @@ -318,29 +312,61 @@ newmodel(void) return m; } -void -delmodel(Model *m) +Model * +dupmodel(Model *m) { + Model *nm; + int i; + if(m == nil) - return; + return nil; + + nm = newmodel(); if(m->tex != nil) - freetexture(m->tex); + nm->tex = duptexture(m->tex); if(m->nmaterials > 0){ - while(m->nmaterials--){ - freetexture(m->materials[m->nmaterials].diffusemap); - freetexture(m->materials[m->nmaterials].normalmap); - free(m->materials[m->nmaterials].name); + nm->nmaterials = m->nmaterials; + nm->materials = emalloc(nm->nmaterials*sizeof(*nm->materials)); + for(i = 0; i < m->nmaterials; i++){ + nm->materials[i] = m->materials[i]; + nm->materials[i].diffusemap = duptexture(m->materials[i].diffusemap); + nm->materials[i].normalmap = duptexture(m->materials[i].normalmap); + nm->materials[i].name = strdup(m->materials[i].name); + if(nm->materials[i].name == nil) + sysfatal("strdup: %r"); } - free(m->materials); } - if(m->nprims > 0) - free(m->prims); - memset(m, 0, sizeof *m); + if(m->nprims > 0){ + nm->nprims = m->nprims; + nm->prims = emalloc(nm->nprims*sizeof(*nm->prims)); + for(i = 0; i < m->nprims; i++){ + nm->prims[i] = m->prims[i]; + if(nm->nmaterials > 0 && m->prims[i].mtl != nil) + nm->prims[i].mtl = &nm->materials[m->prims[i].mtl - m->materials]; + } + } + return nm; +} + +void +delmodel(Model *m) +{ + if(m == nil) + return; + + freetexture(m->tex); + while(m->nmaterials--){ + freetexture(m->materials[m->nmaterials].diffusemap); + freetexture(m->materials[m->nmaterials].normalmap); + free(m->materials[m->nmaterials].name); + } + free(m->materials); + free(m->prims); free(m); } Entity * -newentity(Model *m) +newentity(char *name, Model *m) { Entity *e; @@ -349,19 +375,37 @@ newentity(Model *m) e->bx = Vec3(1,0,0); e->by = Vec3(0,1,0); e->bz = Vec3(0,0,1); + e->name = name == nil? nil: strdup(name); e->mdl = m; e->prev = e->next = nil; return e; } +Entity * +dupentity(Entity *e) +{ + Entity *ne; + + if(e == nil) + return nil; + + ne = newentity(nil, nil); + *ne = *e; + if(e->name != nil) + ne->name = strdup(e->name); + ne->mdl = dupmodel(e->mdl); + ne->prev = ne->next = nil; + return ne; +} + void delentity(Entity *e) { if(e == nil) return; - if(e->mdl != nil) - delmodel(e->mdl); - memset(e, 0, sizeof *e); + + delmodel(e->mdl); + free(e->name); free(e); } @@ -399,15 +443,20 @@ newscene(char *name) return s; } -void -delscene(Scene *s) +Scene * +dupscene(Scene *s) { + Scene *ns; + Entity *e; + if(s == nil) - return; - clearscene(s); - free(s->name); - memset(s, 0, sizeof *s); - free(s); + return nil; + + ns = newscene(s->name); + if(s->nents > 0) + for(e = s->ents.next; e != &s->ents; e = e->next) + ns->addent(ns, dupentity(e)); + return ns; } void @@ -420,6 +469,16 @@ clearscene(Scene *s) s->delent(s, e); delentity(e); } - if(s->skybox != nil) - freecubemap(s->skybox); + freecubemap(s->skybox); +} + +void +delscene(Scene *s) +{ + if(s == nil) + return; + + clearscene(s); + free(s->name); + free(s); } @@ -122,9 +122,25 @@ alloctexture(int type, Memimage *i) return t; } +Texture * +duptexture(Texture *t) +{ + Texture *nt; + + if(t == nil) + return nil; + + nt = alloctexture(t->type, nil); + nt->image = dupmemimage(t->image); + return nt; +} + void freetexture(Texture *t) { + if(t == nil) + return; + freememimage(t->image); free(t); } @@ -161,6 +177,9 @@ freecubemap(Cubemap *cm) { int i; + if(cm == nil) + return; + for(i = 0; i < 6; i++) freetexture(cm->faces[i]); free(cm->name); @@ -84,3 +84,18 @@ rgb(ulong c) memfillcolor(i, c); return i; } + +Memimage * +dupmemimage(Memimage *i) +{ + Memimage *ni; + + if(i == nil) + return nil; + + ni = allocmemimaged(i->r, i->chan, i->data); + if(ni == nil) + sysfatal("allocmemimaged: %r"); + ni->data->ref++; + return ni; +} |