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author | rodri <rgl@antares-labs.eu> | 2024-07-04 14:57:00 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-07-04 14:57:00 +0000 |
commit | 6d8fbc2953c6ae29ee5162ca04920d6cef85d0ce (patch) | |
tree | 17876fc78176c7877130766ac4b1fcb126062f5a | |
parent | 32219aaa35b07d6abceb7df9f802c9758b53eb72 (diff) | |
download | libgraphics-6d8fbc2953c6ae29ee5162ca04920d6cef85d0ce.tar.gz libgraphics-6d8fbc2953c6ae29ee5162ca04920d6cef85d0ce.tar.bz2 libgraphics-6d8fbc2953c6ae29ee5162ca04920d6cef85d0ce.zip |
rough color space conversion implementation.
colors are now properly processed in linear RGB space for
lighting, shading and blending. sRGB is assumed for any
texture sampled and the destination framebuffer.
it's not perfect, but it does the job for now.
-rw-r--r-- | color.c | 138 | ||||
-rw-r--r-- | graphics.h | 4 | ||||
-rw-r--r-- | mkfile | 1 | ||||
-rw-r--r-- | render.c | 4 | ||||
-rw-r--r-- | texture.c | 18 |
5 files changed, 150 insertions, 15 deletions
@@ -0,0 +1,138 @@ +#include <u.h> +#include <libc.h> +#include <thread.h> +#include <draw.h> +#include <memdraw.h> +#include <geometry.h> +#include "libobj/obj.h" +#include "graphics.h" +#include "internal.h" + +/* + * generated with: + * % seq 0 255 | awk '{$0 = $0/255; if($0 > 0.04045) $0 = (($0+0.055)/1.055)^2.4; else $0 = $0/12.92; printf("\t0x%02X,%s", int($0*255+0.5), NR%8 == 0? "\n": "")}' + */ +static uchar srgb2lineartab[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, + 0x05, 0x06, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, + 0x08, 0x08, 0x08, 0x08, 0x09, 0x09, 0x09, 0x0A, + 0x0A, 0x0A, 0x0B, 0x0B, 0x0C, 0x0C, 0x0C, 0x0D, + 0x0D, 0x0D, 0x0E, 0x0E, 0x0F, 0x0F, 0x10, 0x10, + 0x11, 0x11, 0x11, 0x12, 0x12, 0x13, 0x13, 0x14, + 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x18, 0x18, + 0x19, 0x19, 0x1A, 0x1B, 0x1B, 0x1C, 0x1D, 0x1D, + 0x1E, 0x1E, 0x1F, 0x20, 0x20, 0x21, 0x22, 0x23, + 0x23, 0x24, 0x25, 0x25, 0x26, 0x27, 0x28, 0x29, + 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2D, 0x2E, 0x2F, + 0x30, 0x31, 0x32, 0x33, 0x33, 0x34, 0x35, 0x36, + 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, + 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, + 0x47, 0x48, 0x49, 0x4A, 0x4C, 0x4D, 0x4E, 0x4F, + 0x50, 0x51, 0x52, 0x54, 0x55, 0x56, 0x57, 0x58, + 0x5A, 0x5B, 0x5C, 0x5D, 0x5F, 0x60, 0x61, 0x63, + 0x64, 0x65, 0x67, 0x68, 0x69, 0x6B, 0x6C, 0x6D, + 0x6F, 0x70, 0x72, 0x73, 0x74, 0x76, 0x77, 0x79, + 0x7A, 0x7C, 0x7D, 0x7F, 0x80, 0x82, 0x83, 0x85, + 0x86, 0x88, 0x8A, 0x8B, 0x8D, 0x8E, 0x90, 0x92, + 0x93, 0x95, 0x97, 0x98, 0x9A, 0x9C, 0x9D, 0x9F, + 0xA1, 0xA3, 0xA4, 0xA6, 0xA8, 0xAA, 0xAB, 0xAD, + 0xAF, 0xB1, 0xB3, 0xB5, 0xB7, 0xB8, 0xBA, 0xBC, + 0xBE, 0xC0, 0xC2, 0xC4, 0xC6, 0xC8, 0xCA, 0xCC, + 0xCE, 0xD0, 0xD2, 0xD4, 0xD6, 0xD8, 0xDA, 0xDC, + 0xDE, 0xE0, 0xE2, 0xE5, 0xE7, 0xE9, 0xEB, 0xED, + 0xEF, 0xF2, 0xF4, 0xF6, 0xF8, 0xFA, 0xFD, 0xFF, +}; + +/* + * generated with: + * % seq 0 255 | awk '{$0 = $0/255.0; if($0 > 0.0031308) $0 = 1.055*$0^(1.0/2.4)-0.055; else $0 = $0*12.92; printf("\t0x%02X,%s", int($0*255+0.5), NR%8 == 0? "\n": "")}' + */ +static uchar linear2srgbtab[] = { + 0x00, 0x0D, 0x16, 0x1C, 0x22, 0x26, 0x2A, 0x2E, + 0x32, 0x35, 0x38, 0x3B, 0x3D, 0x40, 0x42, 0x45, + 0x47, 0x49, 0x4B, 0x4D, 0x4F, 0x51, 0x53, 0x55, + 0x56, 0x58, 0x5A, 0x5C, 0x5D, 0x5F, 0x60, 0x62, + 0x63, 0x65, 0x66, 0x68, 0x69, 0x6A, 0x6C, 0x6D, + 0x6E, 0x70, 0x71, 0x72, 0x73, 0x75, 0x76, 0x77, + 0x78, 0x79, 0x7A, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, + 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, + 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, + 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0x96, 0x97, + 0x98, 0x99, 0x9A, 0x9B, 0x9B, 0x9C, 0x9D, 0x9E, + 0x9F, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA3, 0xA4, + 0xA5, 0xA6, 0xA7, 0xA7, 0xA8, 0xA9, 0xAA, 0xAA, + 0xAB, 0xAC, 0xAD, 0xAD, 0xAE, 0xAF, 0xAF, 0xB0, + 0xB1, 0xB2, 0xB2, 0xB3, 0xB4, 0xB4, 0xB5, 0xB6, + 0xB6, 0xB7, 0xB8, 0xB9, 0xB9, 0xBA, 0xBB, 0xBB, + 0xBC, 0xBD, 0xBD, 0xBE, 0xBE, 0xBF, 0xC0, 0xC0, + 0xC1, 0xC2, 0xC2, 0xC3, 0xC4, 0xC4, 0xC5, 0xC5, + 0xC6, 0xC7, 0xC7, 0xC8, 0xC8, 0xC9, 0xCA, 0xCA, + 0xCB, 0xCB, 0xCC, 0xCD, 0xCD, 0xCE, 0xCE, 0xCF, + 0xD0, 0xD0, 0xD1, 0xD1, 0xD2, 0xD2, 0xD3, 0xD4, + 0xD4, 0xD5, 0xD5, 0xD6, 0xD6, 0xD7, 0xD7, 0xD8, + 0xD8, 0xD9, 0xDA, 0xDA, 0xDB, 0xDB, 0xDC, 0xDC, + 0xDD, 0xDD, 0xDE, 0xDE, 0xDF, 0xDF, 0xE0, 0xE0, + 0xE1, 0xE2, 0xE2, 0xE3, 0xE3, 0xE4, 0xE4, 0xE5, + 0xE5, 0xE6, 0xE6, 0xE7, 0xE7, 0xE8, 0xE8, 0xE9, + 0xE9, 0xEA, 0xEA, 0xEB, 0xEB, 0xEC, 0xEC, 0xED, + 0xED, 0xEE, 0xEE, 0xEE, 0xEF, 0xEF, 0xF0, 0xF0, + 0xF1, 0xF1, 0xF2, 0xF2, 0xF3, 0xF3, 0xF4, 0xF4, + 0xF5, 0xF5, 0xF6, 0xF6, 0xF6, 0xF7, 0xF7, 0xF8, + 0xF8, 0xF9, 0xF9, 0xFA, 0xFA, 0xFB, 0xFB, 0xFB, + 0xFC, 0xFC, 0xFD, 0xFD, 0xFE, 0xFE, 0xFF, 0xFF, +}; + +/* + * Equations 5.32 and 5.30 from “Display Encoding”, Real-Time Rendering 4th ed. § 5.6 + */ +//static double +//_srgb2linear(double c) +//{ +// if(c > 0.04045) +// return pow((c + 0.055)/1.055, 2.4); +// return c/12.92; +//} +// +//static double +//_linear2srgb(double c) +//{ +// if(c > 0.0031308) +// return 1.055*pow(c, 1.0/2.4) - 0.055; +// return 12.92*c; +//} + +static double +_srgb2linear(double c) +{ + c = fclamp(c, 0, 1); + return srgb2lineartab[(int)(c*255)]/255.0; +} + +static double +_linear2srgb(double c) +{ + c = fclamp(c, 0, 1); + return linear2srgbtab[(int)(c*255)]/255.0; +} + +Color +srgb2linear(Color c) +{ + c.r = _srgb2linear(c.r); + c.g = _srgb2linear(c.g); + c.b = _srgb2linear(c.b); + return c; +} + +Color +linear2srgb(Color c) +{ + c.r = _linear2srgb(c.r); + c.g = _linear2srgb(c.g); + c.b = _linear2srgb(c.b); + return c; +} @@ -339,6 +339,10 @@ Point2 modulapt2(Point2, Point2); Point3 modulapt3(Point3, Point3); Memimage *rgb(ulong); +/* color */ +Color srgb2linear(Color); +Color linear2srgb(Color); + /* shadeop */ double sign(double); double step(double, double); @@ -13,6 +13,7 @@ OFILES=\ alloc.$O\ fb.$O\ shadeop.$O\ + color.$O\ util.$O\ nanosec.$O\ @@ -41,9 +41,9 @@ pixel(Framebuf *fb, Point p, Color c) ulong *dst; dst = fb->cb; - dc = ul2col(dst[Dx(fb->r)*p.y + p.x]); + dc = srgb2linear(ul2col(dst[Dx(fb->r)*p.y + p.x])); c = lerp3(dc, c, c.a); /* SoverD */ - dst[Dx(fb->r)*p.y + p.x] = col2ul(c); + dst[Dx(fb->r)*p.y + p.x] = col2ul(linear2srgb(c)); } static void @@ -29,18 +29,6 @@ uv2tp(Point2 uv, Memimage *i) } static Color -ul2col(ulong l) -{ - Color c; - - c.a = (l & 0xff)/255.0; - c.b = (l>>8 & 0xff)/255.0; - c.g = (l>>16 & 0xff)/255.0; - c.r = (l>>24 & 0xff)/255.0; - return c; -} - -static Color cbuf2col(uchar b[4]) { Color c; @@ -72,7 +60,11 @@ _memreadcolor(Memimage *i, Point sp) break; } - return cbuf2col(cbuf); + /* TODO + * not all textures require color space conversion. implement a better + * interface to let the user decide. + */ + return srgb2linear(cbuf2col(cbuf)); } /* |