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author | rodri <rgl@antares-labs.eu> | 2024-08-23 12:41:28 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-08-23 12:41:28 +0000 |
commit | 7dc2c0d02e6fb4fbdafb15bd66aa7d45768eb6ac (patch) | |
tree | 87b5bc8c10d218861cd7e2b22aafc965cef697f8 | |
parent | aad0e63683c0b66cdd8d30c0253aafc5e4da0ef0 (diff) | |
download | libgraphics-7dc2c0d02e6fb4fbdafb15bd66aa7d45768eb6ac.tar.gz libgraphics-7dc2c0d02e6fb4fbdafb15bd66aa7d45768eb6ac.tar.bz2 libgraphics-7dc2c0d02e6fb4fbdafb15bd66aa7d45768eb6ac.zip |
methods to add primitives and materials to a Model.
-rw-r--r-- | camera.c | 5 | ||||
-rw-r--r-- | graphics.h | 3 | ||||
-rw-r--r-- | scene.c | 20 |
3 files changed, 25 insertions, 3 deletions
@@ -68,9 +68,8 @@ mkskyboxmodel(void) if(i > 0) t[j].v[k].p = qrotate(t[j].v[k].p, axes[i%3], PI/2); - m->prims = erealloc(m->prims, (m->nprims += 2)*sizeof(*m->prims)); - m->prims[m->nprims-2] = t[0]; - m->prims[m->nprims-1] = t[1]; + m->addprim(m, t[0]); + m->addprim(m, t[1]); } return m; } @@ -164,6 +164,9 @@ struct Model ulong nmaterials; Texture *tex; /* texture map (TODO get rid of it, use materials) */ + + int (*addprim)(Model*, Primitive); + int (*addmaterial)(Model*, Material); }; struct Entity @@ -8,6 +8,22 @@ #include "graphics.h" #include "internal.h" +static int +model_addprim(Model *m, Primitive p) +{ + m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims)); + m->prims[m->nprims-1] = p; + return 0; +} + +static int +model_addmaterial(Model *m, Material mtl) +{ + m->materials = erealloc(m->materials, ++m->nmaterials*sizeof(*m->materials)); + m->materials[m->nmaterials-1] = mtl; + return 0; +} + Model * newmodel(void) { @@ -15,6 +31,8 @@ newmodel(void) m = emalloc(sizeof *m); memset(m, 0, sizeof *m); + m->addprim = model_addprim; + m->addmaterial = model_addmaterial; return m; } @@ -35,6 +53,7 @@ dupmodel(Model *m) for(i = 0; i < m->nmaterials; i++){ nm->materials[i] = m->materials[i]; nm->materials[i].diffusemap = duptexture(m->materials[i].diffusemap); + nm->materials[i].specularmap = duptexture(m->materials[i].specularmap); nm->materials[i].normalmap = duptexture(m->materials[i].normalmap); nm->materials[i].name = strdup(m->materials[i].name); if(nm->materials[i].name == nil) @@ -62,6 +81,7 @@ delmodel(Model *m) freetexture(m->tex); while(m->nmaterials--){ freetexture(m->materials[m->nmaterials].diffusemap); + freetexture(m->materials[m->nmaterials].specularmap); freetexture(m->materials[m->nmaterials].normalmap); free(m->materials[m->nmaterials].name); } |