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authorrodri <rgl@antares-labs.eu>2024-04-15 22:39:00 +0000
committerrodri <rgl@antares-labs.eu>2024-04-15 22:39:00 +0000
commita101d22599c9052ab242d68e12522732e710cc9e (patch)
treef15ee6ffc57e91f6116b5b17d6b5ca37936db99d
parentfc8284f73c62cc205bcdc1be04802763a019ec1b (diff)
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render: split tiles vertically instead of horizontally.
this makes more sense memory-wise, and it also fixes a clipping glitch that was occurring at tile boundaries.
-rw-r--r--render.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/render.c b/render.c
index 52dfbe7..00212c1 100644
--- a/render.c
+++ b/render.c
@@ -411,7 +411,7 @@ tilerdurden(void *arg)
Triangle *t; /* triangles to raster */
Rectangle *wr;
Channel **taskc;
- ulong Δx, nproc;
+ ulong Δy, nproc;
int i, nt;
uvlong t0;
@@ -444,10 +444,10 @@ tilerdurden(void *arg)
vsp.su = params;
wr[0] = params->fb->r;
- Δx = Dx(wr[0])/nproc;
- wr[0].max.x = wr[0].min.x + Δx;
+ Δy = Dy(wr[0])/nproc;
+ wr[0].max.y = wr[0].min.y + Δy;
for(i = 1; i < nproc; i++)
- wr[i] = rectaddpt(wr[i-1], Pt(Δx,0));
+ wr[i] = rectaddpt(wr[i-1], Pt(0,Δy));
verts = params->entity->mdl->obj->vertdata[OBJVGeometric].verts;
tverts = params->entity->mdl->obj->vertdata[OBJVTexture].verts;