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authorrodri <rgl@antares-labs.eu>2024-08-29 18:19:15 +0000
committerrodri <rgl@antares-labs.eu>2024-08-29 18:19:15 +0000
commitf98dcc45225fa78341aba06137b05b9b6b89cb12 (patch)
tree906647ce3fa15d9b212a666ec0ac66b450827326
parent2c410b56f801708ec11a1af6cdd995d69e9db059 (diff)
downloadlibgraphics-f98dcc45225fa78341aba06137b05b9b6b89cb12.tar.gz
libgraphics-f98dcc45225fa78341aba06137b05b9b6b89cb12.tar.bz2
libgraphics-f98dcc45225fa78341aba06137b05b9b6b89cb12.zip
implement a general raster interface for the framebuffers.
got a bit tired of having to add a ulong *buf every time i needed to get some data out of the shaders, so i made it possible to create as many extra buffers as needed, which then can be addressed from the fragment shader and drawn using the same drawing routines that were used for the color buffer. these so called Rasters are very similar to the OpenGL FBOs, in case you are familiar, but we address them by strings instead of numbers. and they can also be used as textures if you create one (see alloctexture) and then memdraw into it after every shot.
-rw-r--r--fb.c295
-rw-r--r--graphics.h40
-rw-r--r--internal.h19
-rw-r--r--render.c63
-rw-r--r--util.c14
-rw-r--r--viewport.c22
6 files changed, 345 insertions, 108 deletions
diff --git a/fb.c b/fb.c
index 1c56c08..4193043 100644
--- a/fb.c
+++ b/fb.c
@@ -14,7 +14,7 @@
* see https://www.scale2x.it/algorithm
*/
static void
-scale2x_filter(ulong *dst, Framebuf *fb, Point sp)
+scale2x_filter(ulong *dst, Raster *fb, Point sp)
{
ulong B, D, E, F, H;
@@ -34,7 +34,7 @@ scale2x_filter(ulong *dst, Framebuf *fb, Point sp)
}
static void
-scale3x_filter(ulong *dst, Framebuf *fb, Point sp)
+scale3x_filter(ulong *dst, Raster *fb, Point sp)
{
ulong A, B, C, D, E, F, G, H, I;
@@ -93,153 +93,187 @@ scale3x_filter(ulong *dst, Framebuf *fb, Point sp)
//}
static void
-upscaledraw(Framebufctl *ctl, Image *dst, Point off, Point scale)
+fb_createraster(Framebuf *fb, char *name, ulong chan)
{
- void (*filter)(ulong*, Framebuf*, Point);
- Framebuf *fb;
+ Raster *r;
+
+ assert(name != nil);
+
+ /*
+ * TODO might be better to keep a tail so it's O(1)
+ *
+ * in practice though, most users won't ever create
+ * more than ten extra rasters.
+ */
+ r = fb->rasters;
+ while(r->next != nil)
+ r = r->next;
+ r->next = allocraster(name, fb->r, chan);
+}
+
+static Raster *
+fb_fetchraster(Framebuf *fb, char *name)
+{
+ Raster *r;
+
+ r = fb->rasters;
+ if(name == nil)
+ return r;
+
+ while((r = r->next) != nil)
+ if(strcmp(name, r->name) == 0)
+ return r;
+ return nil;
+
+}
+
+static void
+upscaledraw(Raster *fb, Image *dst, Point off, Point scale, uint filter)
+{
+ void (*filterfn)(ulong*, Raster*, Point);
Rectangle blkr;
Point sp, dp;
ulong *blk;
- filter = nil;
+ filterfn = nil;
blk = emalloc(scale.x*scale.y*4);
blkr = Rect(0,0,scale.x,scale.y);
- qlock(ctl);
- fb = ctl->getfb(ctl);
-
- switch(ctl->upfilter){
+ switch(filter){
case UFScale2x:
if(scale.x == scale.y && scale.y == 2)
- filter = scale2x_filter;
+ filterfn = scale2x_filter;
break;
case UFScale3x:
if(scale.x == scale.y && scale.y == 3)
- filter = scale3x_filter;
+ filterfn = scale3x_filter;
break;
}
for(sp.y = fb->r.min.y, dp.y = dst->r.min.y+off.y; sp.y < fb->r.max.y; sp.y++, dp.y += scale.y)
for(sp.x = fb->r.min.x, dp.x = dst->r.min.x+off.x; sp.x < fb->r.max.x; sp.x++, dp.x += scale.x){
- if(filter != nil)
- filter(blk, fb, sp);
+ if(filterfn != nil)
+ filterfn(blk, fb, sp);
else
memsetl(blk, getpixel(fb, sp), scale.x*scale.y);
loadimage(dst, rectaddpt(blkr, dp), (uchar*)blk, scale.x*scale.y*4);
}
- qunlock(ctl);
free(blk);
}
static void
-framebufctl_draw(Framebufctl *ctl, Image *dst, Point off, Point scale)
+framebufctl_draw(Framebufctl *ctl, Image *dst, char *name, Point off, Point scale)
{
Framebuf *fb;
+ Raster *r;
Rectangle sr, dr;
- int y;
+
+ qlock(ctl);
+ fb = ctl->getfb(ctl);
+
+ r = fb->rasters;
+ if(name != nil)
+ do r = r->next; while(r != nil && strcmp(name, r->name) != 0);
+ if(r == nil){
+ qunlock(ctl);
+ return;
+ }
if(scale.x > 1 || scale.y > 1){
- upscaledraw(ctl, dst, off, scale);
+ upscaledraw(r, dst, off, scale, ctl->upfilter);
+ qunlock(ctl);
return;
}
- qlock(ctl);
- fb = ctl->getfb(ctl);
sr = rectaddpt(fb->r, off);
dr = rectsubpt(dst->r, dst->r.min);
if(rectinrect(sr, dr))
- loadimage(dst, rectaddpt(sr, dst->r.min), (uchar*)fb->cb, Dx(fb->r)*Dy(fb->r)*4);
+ loadimage(dst, rectaddpt(sr, dst->r.min), (uchar*)r->data, Dx(fb->r)*Dy(r->r)*4);
else if(rectclip(&sr, dr)){
dr = sr;
dr.max.y = dr.min.y + 1;
/* remove offset to get the actual rect within the framebuffer */
sr = rectsubpt(sr, off);
- for(y = sr.min.y; y < sr.max.y; y++, dr.min.y++, dr.max.y++)
- loadimage(dst, rectaddpt(dr, dst->r.min), (uchar*)&fb->cb[y*Dx(fb->r) + sr.min.x], Dx(dr)*4);
+ for(; sr.min.y < sr.max.y; sr.min.y++, dr.min.y++, dr.max.y++)
+ loadimage(dst, rectaddpt(dr, dst->r.min), rasterbyteaddr(r, sr.min), Dx(dr)*4);
}
qunlock(ctl);
}
static void
-upscalememdraw(Framebufctl *ctl, Memimage *dst, Point off, Point scale)
+upscalememdraw(Raster *fb, Memimage *dst, Point off, Point scale, uint filter)
{
- void (*filter)(ulong*, Framebuf*, Point);
- Framebuf *fb;
+ void (*filterfn)(ulong*, Raster*, Point);
Rectangle blkr;
Point sp, dp;
ulong *blk;
- filter = nil;
+ filterfn = nil;
blk = emalloc(scale.x*scale.y*4);
blkr = Rect(0,0,scale.x,scale.y);
- qlock(ctl);
- fb = ctl->getfb(ctl);
-
- switch(ctl->upfilter){
+ switch(filter){
case UFScale2x:
if(scale.x == scale.y && scale.y == 2)
- filter = scale2x_filter;
+ filterfn = scale2x_filter;
break;
case UFScale3x:
if(scale.x == scale.y && scale.y == 3)
- filter = scale3x_filter;
+ filterfn = scale3x_filter;
break;
}
for(sp.y = fb->r.min.y, dp.y = dst->r.min.y+off.y; sp.y < fb->r.max.y; sp.y++, dp.y += scale.y)
for(sp.x = fb->r.min.x, dp.x = dst->r.min.x+off.x; sp.x < fb->r.max.x; sp.x++, dp.x += scale.x){
- if(filter != nil)
- filter(blk, fb, sp);
+ if(filterfn != nil)
+ filterfn(blk, fb, sp);
else
memsetl(blk, getpixel(fb, sp), scale.x*scale.y);
loadmemimage(dst, rectaddpt(blkr, dp), (uchar*)blk, scale.x*scale.y*4);
}
- qunlock(ctl);
free(blk);
}
static void
-framebufctl_memdraw(Framebufctl *ctl, Memimage *dst, Point off, Point scale)
+framebufctl_memdraw(Framebufctl *ctl, Memimage *dst, char *name, Point off, Point scale)
{
Framebuf *fb;
+ Raster *r;
Rectangle sr, dr;
- int y;
+
+ qlock(ctl);
+ fb = ctl->getfb(ctl);
+
+ r = fb->rasters;
+ if(name != nil)
+ do r = r->next; while(r != nil && strcmp(name, r->name) != 0);
+ if(r == nil){
+ qunlock(ctl);
+ return;
+ }
if(scale.x > 1 || scale.y > 1){
- upscalememdraw(ctl, dst, off, scale);
+ upscalememdraw(r, dst, off, scale, ctl->upfilter);
+ qunlock(ctl);
return;
}
- qlock(ctl);
- fb = ctl->getfb(ctl);
sr = rectaddpt(fb->r, off);
dr = rectsubpt(dst->r, dst->r.min);
if(rectinrect(sr, dr))
- loadmemimage(dst, rectaddpt(sr, dst->r.min), (uchar*)fb->cb, Dx(fb->r)*Dy(fb->r)*4);
+ loadmemimage(dst, rectaddpt(sr, dst->r.min), (uchar*)r->data, Dx(fb->r)*Dy(r->r)*4);
else if(rectclip(&sr, dr)){
dr = sr;
dr.max.y = dr.min.y + 1;
/* remove offset to get the actual rect within the framebuffer */
sr = rectsubpt(sr, off);
- for(y = sr.min.y; y < sr.max.y; y++, dr.min.y++, dr.max.y++)
- loadmemimage(dst, rectaddpt(dr, dst->r.min), (uchar*)&fb->cb[y*Dx(fb->r) + sr.min.x], Dx(dr)*4);
+ for(; sr.min.y < sr.max.y; sr.min.y++, dr.min.y++, dr.max.y++)
+ loadmemimage(dst, rectaddpt(dr, dst->r.min), rasterbyteaddr(r, sr.min), Dx(dr)*4);
}
qunlock(ctl);
}
static void
-framebufctl_drawnormals(Framebufctl *ctl, Image *dst)
-{
- Framebuf *fb;
-
- qlock(ctl);
- fb = ctl->getfb(ctl);
- loadimage(dst, rectaddpt(fb->r, dst->r.min), (uchar*)fb->nb, Dx(fb->r)*Dy(fb->r)*4);
- qunlock(ctl);
-}
-
-static void
framebufctl_swap(Framebufctl *ctl)
{
qlock(ctl);
@@ -261,13 +295,18 @@ static void
framebufctl_reset(Framebufctl *ctl, ulong clr)
{
Framebuf *fb;
+ Raster *r;
/* address the back buffer—resetting the front buffer is VERBOTEN */
fb = ctl->getbb(ctl);
resetAbuf(&fb->abuf);
- memsetl(fb->nb, 0, Dx(fb->r)*Dy(fb->r));
- memsetf(fb->zb, Inf(-1), Dx(fb->r)*Dy(fb->r));
- memsetl(fb->cb, rgba2xrgb(clr), Dx(fb->r)*Dy(fb->r));
+
+ r = fb->rasters; /* color buffer */
+ clearraster(r, rgba2xrgb(clr));
+ r = r->next; /* z-buffer */
+ fclearraster(r, Inf(-1));
+ while((r = r->next) != nil)
+ clearraster(r, 0); /* every other raster */
}
static Framebuf *
@@ -282,6 +321,126 @@ framebufctl_getbb(Framebufctl *ctl)
return ctl->fb[ctl->idx^1]; /* back buffer */
}
+static void
+framebufctl_createraster(Framebufctl *ctl, char *name, ulong chan)
+{
+ Framebuf *fb;
+ int i;
+
+ for(i = 0; i < 2; i++){
+ fb = ctl->fb[i];
+ fb->createraster(fb, name, chan);
+ }
+}
+
+static Raster *
+framebufctl_fetchraster(Framebufctl *ctl, char *name)
+{
+ Framebuf *fb;
+
+ fb = ctl->getfb(ctl);
+ return fb->fetchraster(fb, name);
+}
+
+Raster *
+allocraster(char *name, Rectangle rr, ulong chan)
+{
+ Raster *r;
+
+ assert(chan <= FLOAT32);
+
+ r = emalloc(sizeof *r);
+ memset(r, 0, sizeof *r);
+ if(name != nil && (r->name = strdup(name)) == nil)
+ sysfatal("strdup: %r");
+ r->chan = chan;
+ r->r = rr;
+ r->data = emalloc(Dx(rr)*Dy(rr)*sizeof(*r->data));
+ return r;
+}
+
+void
+clearraster(Raster *r, ulong v)
+{
+ memsetl(r->data, v, Dx(r->r)*Dy(r->r));
+}
+
+void
+fclearraster(Raster *r, float v)
+{
+ memsetf(r->data, v, Dx(r->r)*Dy(r->r));
+}
+
+uchar *
+rasterbyteaddr(Raster *r, Point p)
+{
+ return (uchar*)&r->data[p.y*Dx(r->r) + p.x];
+}
+
+void
+rasterput(Raster *r, Point p, void *v)
+{
+ switch(r->chan){
+ case COLOR32:
+ *(ulong*)rasterbyteaddr(r, p) = *(ulong*)v;
+ break;
+ case FLOAT32:
+ *(float*)rasterbyteaddr(r, p) = *(float*)v;
+ break;
+ }
+}
+
+void
+rasterget(Raster *r, Point p, void *v)
+{
+ switch(r->chan){
+ case COLOR32:
+ *(ulong*)v = *(ulong*)rasterbyteaddr(r, p);
+ break;
+ case FLOAT32:
+ *(float*)v = *(float*)rasterbyteaddr(r, p);
+ break;
+ }
+}
+
+void
+rasterputcolor(Raster *r, Point p, ulong c)
+{
+ rasterput(r, p, &c);
+}
+
+ulong
+rastergetcolor(Raster *r, Point p)
+{
+ ulong c;
+
+ rasterget(r, p, &c);
+ return c;
+}
+
+void
+rasterputfloat(Raster *r, Point p, float v)
+{
+ rasterput(r, p, &v);
+}
+
+float
+rastergetfloat(Raster *r, Point p)
+{
+ float v;
+
+ rasterget(r, p, &v);
+ return v;
+}
+
+void
+freeraster(Raster *r)
+{
+ free(r->data);
+ free(r->name);
+ free(r);
+}
+
Framebuf *
mkfb(Rectangle r)
{
@@ -289,20 +448,23 @@ mkfb(Rectangle r)
fb = emalloc(sizeof *fb);
memset(fb, 0, sizeof *fb);
- fb->cb = emalloc(Dx(r)*Dy(r)*4);
- fb->zb = emalloc(Dx(r)*Dy(r)*sizeof(*fb->zb));
- memsetf(fb->zb, Inf(-1), Dx(r)*Dy(r));
- fb->nb = emalloc(Dx(r)*Dy(r)*4);
+ fb->rasters = allocraster(nil, r, COLOR32);
+ fb->rasters->next = allocraster("z-buffer", r, FLOAT32);
fb->r = r;
+ fb->createraster = fb_createraster;
+ fb->fetchraster = fb_fetchraster;
return fb;
}
void
rmfb(Framebuf *fb)
{
- free(fb->nb);
- free(fb->zb);
- free(fb->cb);
+ Raster *r, *nr;
+
+ for(r = fb->rasters; r != nil; r = nr){
+ nr = r->next;
+ freeraster(r);
+ }
free(fb);
}
@@ -317,9 +479,10 @@ mkfbctl(Rectangle r)
fc->fb[1] = mkfb(r);
fc->draw = framebufctl_draw;
fc->memdraw = framebufctl_memdraw;
- fc->drawnormals = framebufctl_drawnormals;
fc->swap = framebufctl_swap;
fc->reset = framebufctl_reset;
+ fc->createraster = framebufctl_createraster;
+ fc->fetchraster = framebufctl_fetchraster;
fc->getfb = framebufctl_getfb;
fc->getbb = framebufctl_getbb;
return fc;
diff --git a/graphics.h b/graphics.h
index 96b3159..106f467 100644
--- a/graphics.h
+++ b/graphics.h
@@ -23,6 +23,10 @@ enum {
LightDirectional,
LightSpot,
+ /* raster formats */
+ COLOR32 = 0,
+ FLOAT32,
+
/* texture formats */
RAWTexture = 0, /* unmanaged */
sRGBTexture,
@@ -50,6 +54,7 @@ typedef struct Model Model;
typedef struct Entity Entity;
typedef struct Scene Scene;
typedef struct VSparams VSparams;
+typedef struct FSoutput FSoutput;
typedef struct FSparams FSparams;
typedef struct SUparams SUparams;
typedef struct Shadertab Shadertab;
@@ -59,6 +64,7 @@ typedef struct Renderjob Renderjob;
typedef struct Fragment Fragment;
typedef struct Astk Astk;
typedef struct Abuf Abuf;
+typedef struct Raster Raster;
typedef struct Framebuf Framebuf;
typedef struct Framebufctl Framebufctl;
typedef struct Viewport Viewport;
@@ -205,6 +211,8 @@ struct FSparams
SUparams *su;
Point p;
Vertex v; /* only for the attributes (varyings) */
+
+ void (*toraster)(FSparams*, char*, void*);
};
/* shader unit params */
@@ -278,13 +286,24 @@ struct Abuf
ulong nact;
};
+struct Raster
+{
+ Rectangle r;
+ char *name;
+ ulong chan;
+ ulong *data;
+
+ Raster *next;
+};
+
struct Framebuf
{
- ulong *cb; /* color buffer */
- float *zb; /* z/depth buffer */
- ulong *nb; /* normals buffer (DBG only) */
- Abuf abuf; /* A-buffer */
Rectangle r;
+ Raster *rasters; /* [0] color, [1] depth, [n] user-defined */
+ Abuf abuf; /* A-buffer */
+
+ void (*createraster)(Framebuf*, char*, ulong);
+ Raster *(*fetchraster)(Framebuf*, char*);
};
struct Framebufctl
@@ -294,11 +313,12 @@ struct Framebufctl
uint idx; /* front buffer index */
uint upfilter; /* upscaling filter */
- void (*draw)(Framebufctl*, Image*, Point, Point);
- void (*memdraw)(Framebufctl*, Memimage*, Point, Point);
- void (*drawnormals)(Framebufctl*, Image*);
+ void (*draw)(Framebufctl*, Image*, char*, Point, Point);
+ void (*memdraw)(Framebufctl*, Memimage*, char*, Point, Point);
void (*swap)(Framebufctl*);
void (*reset)(Framebufctl*, ulong);
+ void (*createraster)(Framebufctl*, char*, ulong);
+ Raster *(*fetchraster)(Framebufctl*, char*);
Framebuf *(*getfb)(Framebufctl*);
Framebuf *(*getbb)(Framebufctl*);
};
@@ -309,13 +329,15 @@ struct Viewport
Framebufctl *fbctl;
Rectangle r;
- void (*draw)(Viewport*, Image*);
- void (*memdraw)(Viewport*, Memimage*);
+ void (*draw)(Viewport*, Image*, char*);
+ void (*memdraw)(Viewport*, Memimage*, char*);
void (*setscale)(Viewport*, double, double);
void (*setscalefilter)(Viewport*, int);
Framebuf *(*getfb)(Viewport*);
int (*getwidth)(Viewport*);
int (*getheight)(Viewport*);
+ void (*createraster)(Viewport*, char*, ulong);
+ Raster *(*fetchraster)(Viewport*, char*);
};
struct Camera
diff --git a/internal.h b/internal.h
index 3190a19..c204d9a 100644
--- a/internal.h
+++ b/internal.h
@@ -38,6 +38,17 @@ void *erealloc(void*, ulong);
Memimage *eallocmemimage(Rectangle, ulong);
/* fb */
+Raster *allocraster(char*, Rectangle, ulong);
+void clearraster(Raster*, ulong);
+void fclearraster(Raster*, float);
+uchar *rasterbyteaddr(Raster*, Point);
+void rasterput(Raster*, Point, void*);
+void rasterget(Raster*, Point, void*);
+void rasterputcolor(Raster*, Point, ulong);
+ulong rastergetcolor(Raster*, Point);
+void rasterputfloat(Raster*, Point, float);
+float rastergetfloat(Raster*, Point);
+void freeraster(Raster*);
Framebuf *mkfb(Rectangle);
void rmfb(Framebuf*);
Framebufctl *mkfbctl(Rectangle);
@@ -61,10 +72,10 @@ void memsetl(void*, ulong, usize);
/* nanosec */
uvlong nanosec(void);
-/* ulong getpixel(Framebuf *fb, Point p) */
-#define getpixel(fb, p) (((fb)->cb)[Dx((fb)->r)*(p).y + (p).x])
-/* void putpixel(Framebuf *fb, Point p, ulong c) */
-#define putpixel(fb, p, c) (((fb)->cb)[Dx((fb)->r)*(p).y + (p).x] = (c))
+#define getpixel(fb, p) rastergetcolor(fb, p)
+#define putpixel(fb, p, c) rasterputcolor(fb, p, c)
+#define getdepth(fb, p) rastergetfloat(fb, p)
+#define putdepth(fb, p, z) rasterputfloat(fb, p, z)
/* void SWAP(type t, type *a, type *b) */
#define SWAP(t, a, b) {t tmp; tmp = *(a); *(a) = *(b); *(b) = tmp;}
diff --git a/render.c b/render.c
index 71edf99..7b1bbb8 100644
--- a/render.c
+++ b/render.c
@@ -35,7 +35,7 @@ ul2col(ulong l)
}
static void
-pixel(Framebuf *fb, Point p, Color c, int blend)
+pixel(Raster *fb, Point p, Color c, int blend)
{
Color dc;
@@ -50,13 +50,31 @@ pixel(Framebuf *fb, Point p, Color c, int blend)
}
static void
-pixeln(Framebuf *fb, Point p, Color c)
+fsparams_toraster(FSparams *sp, char *rname, void *v)
{
- ulong *dst;
-
- dst = fb->nb;
- c.a = 1;
- dst[Dx(fb->r)*p.y + p.x] = col2ul(c);
+ Framebuf *fb;
+ Raster *r;
+ ulong c, z;
+
+ /* keep the user away from the color buffer */
+ if(rname == nil || v == nil)
+ return;
+
+ fb = sp->su->fb;
+ r = fb->fetchraster(fb, rname);
+ if(r == nil)
+ return;
+
+ switch(r->chan){
+ case COLOR32:
+ c = col2ul(*(Color*)v);
+ rasterput(r, sp->p, &c);
+ break;
+ case FLOAT32:
+ z = *(float*)v;
+ rasterput(r, sp->p, &z);
+ break;
+ }
}
static int
@@ -117,16 +135,19 @@ squashAbuf(Framebuf *fb, int blend)
{
Abuf *buf;
Astk *stk;
+ Raster *cr, *zr;
int i, j;
buf = &fb->abuf;
+ cr = fb->rasters;
+ zr = cr->next;
for(i = 0; i < buf->nact; i++){
stk = buf->act[i];
j = stk->size;
while(j--)
- pixel(fb, stk->p, stk->items[j].c, blend);
+ pixel(cr, stk->p, stk->items[j].c, blend);
/* write to the depth buffer as well */
- fb->zb[stk->p.x + stk->p.y*Dx(fb->r)] = stk->items[0].z;
+ putdepth(zr, stk->p, stk->items[0].z);
}
}
@@ -149,6 +170,7 @@ static void
rasterize(Rastertask *task)
{
SUparams *params;
+ Raster *cr, *zr;
Primitive prim;
FSparams fsp;
Triangle2 t;
@@ -164,6 +186,10 @@ rasterize(Rastertask *task)
prim = task->p;
fsp.su = params;
memset(&fsp.v, 0, sizeof fsp.v);
+ fsp.toraster = fsparams_toraster;
+
+ cr = params->fb->rasters;
+ zr = cr->next;
switch(prim.type){
case PPoint:
@@ -171,9 +197,9 @@ rasterize(Rastertask *task)
z = fclamp(prim.v[0].p.z, 0, 1);
if(params->camera->enabledepth){
- if(z <= params->fb->zb[p.x + p.y*Dx(params->fb->r)])
+ if(z <= getdepth(zr, p))
break;
- params->fb->zb[p.x + p.y*Dx(params->fb->r)] = z;
+ putdepth(zr, p, z);
}
fsp.v = dupvertex(&prim.v[0]);
@@ -182,7 +208,7 @@ rasterize(Rastertask *task)
if(params->camera->enableAbuff)
pushtoAbuf(params->fb, p, c, z);
else
- pixel(params->fb, p, c, params->camera->enableblend);
+ pixel(cr, p, c, params->camera->enableblend);
delvattrs(&fsp.v);
break;
case PLine:
@@ -220,9 +246,9 @@ rasterize(Rastertask *task)
z = flerp(prim.v[0].p.z, prim.v[1].p.z, perc);
/* TODO get rid of the bounds check and make sure the clipping doesn't overflow */
if(params->camera->enabledepth){
- if(!ptinrect(p, params->fb->r) || z <= params->fb->zb[p.x + p.y*Dx(params->fb->r)])
+ if(!ptinrect(p, params->fb->r) || z <= getdepth(zr, p))
goto discard;
- params->fb->zb[p.x + p.y*Dx(params->fb->r)] = z;
+ putdepth(zr, p, z);
}
/* interpolate z⁻¹ and get actual z */
@@ -238,7 +264,7 @@ rasterize(Rastertask *task)
if(params->camera->enableAbuff)
pushtoAbuf(params->fb, p, c, z);
else
- pixel(params->fb, p, c, params->camera->enableblend);
+ pixel(cr, p, c, params->camera->enableblend);
delvattrs(&fsp.v);
discard:
if(steep) SWAP(int, &p.x, &p.y);
@@ -272,9 +298,9 @@ discard:
z = fberp(prim.v[0].p.z, prim.v[1].p.z, prim.v[2].p.z, bc);
if(params->camera->enabledepth){
- if(z <= params->fb->zb[p.x + p.y*Dx(params->fb->r)])
+ if(z <= getdepth(zr, p))
continue;
- params->fb->zb[p.x + p.y*Dx(params->fb->r)] = z;
+ putdepth(zr, p, z);
}
/* interpolate z⁻¹ and get actual z */
@@ -292,8 +318,7 @@ discard:
if(params->camera->enableAbuff)
pushtoAbuf(params->fb, p, c, z);
else
- pixel(params->fb, p, c, params->camera->enableblend);
- pixeln(params->fb, p, fsp.v.n);
+ pixel(cr, p, c, params->camera->enableblend);
delvattrs(&fsp.v);
}
break;
diff --git a/util.c b/util.c
index 4568eac..7335819 100644
--- a/util.c
+++ b/util.c
@@ -23,19 +23,21 @@ modulapt3(Point3 a, Point3 b)
void
memsetf(void *dp, float v, usize len)
{
- float *p, *ep;
+ float *p;
- for(p = dp, ep = p+len; p < ep; p++)
- *p = v;
+ p = dp;
+ while(len--)
+ *p++ = v;
}
void
memsetl(void *dp, ulong v, usize len)
{
- ulong *p, *ep;
+ ulong *p;
- for(p = dp, ep = p+len; p < ep; p++)
- *p = v;
+ p = dp;
+ while(len--)
+ *p++ = v;
}
Memimage *
diff --git a/viewport.c b/viewport.c
index 5214e53..02987e2 100644
--- a/viewport.c
+++ b/viewport.c
@@ -9,7 +9,7 @@
#include "internal.h"
static void
-viewport_draw(Viewport *v, Image *dst)
+viewport_draw(Viewport *v, Image *dst, char *rname)
{
Point off, scale;
@@ -18,11 +18,11 @@ viewport_draw(Viewport *v, Image *dst)
scale.x = max(v->bx.x, 1);
scale.y = max(v->by.y, 1);
- v->fbctl->draw(v->fbctl, dst, off, scale);
+ v->fbctl->draw(v->fbctl, dst, rname, off, scale);
}
static void
-viewport_memdraw(Viewport *v, Memimage *dst)
+viewport_memdraw(Viewport *v, Memimage *dst, char *rname)
{
Point off, scale;
@@ -31,7 +31,7 @@ viewport_memdraw(Viewport *v, Memimage *dst)
scale.x = max(v->bx.x, 1);
scale.y = max(v->by.y, 1);
- v->fbctl->memdraw(v->fbctl, dst, off, scale);
+ v->fbctl->memdraw(v->fbctl, dst, rname, off, scale);
}
static void
@@ -67,6 +67,18 @@ viewport_getheight(Viewport *v)
return Dy(v->r)*v->by.y;
}
+static void
+viewport_createraster(Viewport *v, char *name, ulong chan)
+{
+ v->fbctl->createraster(v->fbctl, name, chan);
+}
+
+static Raster *
+viewport_fetchraster(Viewport *v, char *name)
+{
+ return v->fbctl->fetchraster(v->fbctl, name);
+}
+
Viewport *
mkviewport(Rectangle r)
{
@@ -90,6 +102,8 @@ mkviewport(Rectangle r)
v->getfb = viewport_getfb;
v->getwidth = viewport_getwidth;
v->getheight = viewport_getheight;
+ v->createraster = viewport_createraster;
+ v->fetchraster = viewport_fetchraster;
return v;
}