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authorrodri <rgl@antares-labs.eu>2024-02-13 16:40:31 +0000
committerrodri <rgl@antares-labs.eu>2024-02-13 16:40:31 +0000
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lay out the grounds for a scene renderer.
also fixed an issue with cliptriangle() where an entire tri would get discarded if all its vertices were outside the frustum.
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