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authorrodri <rgl@antares-labs.eu>2024-01-30 19:34:55 +0000
committerrodri <rgl@antares-labs.eu>2024-01-30 19:34:55 +0000
commitfeecec6c4d7f3798c2298cd6c68b06d77eab719d (patch)
treedcd4dc45afa0b1e5345322702380c9c8c8a71442 /graphics.h
parent19c85d5ea0a31fd311a4ca0cbe75e0d1a0c2cc0d (diff)
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make the vertex shader process actual vertices.
Diffstat (limited to 'graphics.h')
-rw-r--r--graphics.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/graphics.h b/graphics.h
index e044811..55c378c 100644
--- a/graphics.h
+++ b/graphics.h
@@ -35,8 +35,7 @@ typedef Vertex Triangle[3];
struct VSparams
{
SUparams *su;
- Point3 *p;
- Point3 *n;
+ Vertex *v;
uint idx;
};