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author | rodri <rgl@antares-labs.eu> | 2024-02-13 16:40:31 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-02-13 16:40:31 +0000 |
commit | 5b93335dd430e09a71ebaba131826cd7db154cb4 (patch) | |
tree | 001f2c074d836ad2f31b8836be8443f1f18be327 /internal.h | |
parent | e90bf70b0d7167166a3c84e4f3e9277ce4a7e97a (diff) | |
download | libgraphics-5b93335dd430e09a71ebaba131826cd7db154cb4.tar.gz libgraphics-5b93335dd430e09a71ebaba131826cd7db154cb4.tar.bz2 libgraphics-5b93335dd430e09a71ebaba131826cd7db154cb4.zip |
lay out the grounds for a scene renderer.
also fixed an issue with cliptriangle() where an
entire tri would get discarded if all its vertices
were outside the frustum.
Diffstat (limited to 'internal.h')
-rw-r--r-- | internal.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -10,7 +10,7 @@ Framebufctl *mkfbctl(Rectangle); void rmfbctl(Framebufctl*); /* render */ -void shade(Framebuf*, OBJ*, Memimage*, Shader*, ulong); +void shade(Framebuf*, Scene*, Shader*); /* util */ int min(int, int); |