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authorrodri <rgl@antares-labs.eu>2024-10-01 20:21:13 +0000
committerrodri <rgl@antares-labs.eu>2024-10-01 20:21:13 +0000
commitb6a336aff26fbc94e7803719a8aeb8fa29eddb9b (patch)
treeee3049837fc0edf7e3d2133aa711457bbf9b8859 /model.6.txt
parent453d100ac7734cd64652aa4d3a0685e3494428f7 (diff)
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implement a uniforms interface through Shadertab.
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@@ -28,6 +28,7 @@ v vertex
T tangent
P primitive
mtl material definition
+ * name can contain spaces if quoted (see quote(2))
* ambient, diffuse and specular parameters take colors in linear RGB space
* diffusemap assumes the image colors are gamma-corrected (sRGBTexture)
* specularmap and normals both assume image contents are linear (RAWTexture)