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authorrodri <rgl@antares-labs.eu>2024-04-18 13:00:29 +0000
committerrodri <rgl@antares-labs.eu>2024-04-18 13:00:29 +0000
commitf1ebb9143a4f095574d806677cc1c64d3df79c24 (patch)
treec03c0da917fdd837539617a4e6ea592ff7b923d7 /shadeop.c
parentd9311af14458bc732cc9dfa992428fbcbb73f490 (diff)
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render: use the primitive's bbox to check for tile membership.
this fixes a bug i introduced with the fully concurrent pipeline, where instead of testing whether the triangle *crossed* any of the tiles, i checked whether any of the points *were inside*.
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