diff options
-rw-r--r-- | fb.c | 10 | ||||
-rw-r--r-- | graphics.h | 3 | ||||
-rw-r--r-- | render.c | 61 | ||||
-rw-r--r-- | vertex.c | 1 | ||||
-rw-r--r-- | xform.c | 2 |
5 files changed, 39 insertions, 38 deletions
@@ -15,7 +15,7 @@ framebufctl_draw(Framebufctl *ctl, Image *dst) qlock(ctl); fb = ctl->getfb(ctl); - loadimage(dst, rectaddpt(fb->r, dst->r.min), byteaddr(fb->cb, fb->r.min), bytesperline(fb->r, fb->cb->depth)*Dy(fb->r)); + loadimage(dst, rectaddpt(fb->r, dst->r.min), (uchar*)fb->cb, Dx(fb->r)*Dy(fb->r)*4); qunlock(ctl); } @@ -26,7 +26,7 @@ framebufctl_memdraw(Framebufctl *ctl, Memimage *dst) qlock(ctl); fb = ctl->getfb(ctl); - memimagedraw(dst, dst->r, fb->cb, ZP, nil, ZP, SoverD); + loadmemimage(dst, dst->r, (uchar*)fb->cb, Dx(fb->r)*Dy(fb->r)*4); qunlock(ctl); } @@ -46,7 +46,7 @@ framebufctl_reset(Framebufctl *ctl) /* address the back buffer—resetting the front buffer is VERBOTEN */ fb = ctl->getbb(ctl); memsetd(fb->zb, Inf(-1), Dx(fb->r)*Dy(fb->r)); - memfillcolor(fb->cb, DTransparent); + memset(fb->cb, 0, Dx(fb->r)*Dy(fb->r)*4); } static Framebuf * @@ -68,7 +68,7 @@ mkfb(Rectangle r) fb = emalloc(sizeof *fb); memset(fb, 0, sizeof *fb); - fb->cb = eallocmemimage(r, RGBA32); + fb->cb = emalloc(Dx(r)*Dy(r)*4); fb->zb = emalloc(Dx(r)*Dy(r)*sizeof(*fb->zb)); memsetd(fb->zb, Inf(-1), Dx(r)*Dy(r)); fb->r = r; @@ -79,7 +79,7 @@ void rmfb(Framebuf *fb) { free(fb->zb); - freememimage(fb->cb); + free(fb->cb); free(fb); } @@ -178,7 +178,6 @@ struct FSparams struct SUparams { Framebuf *fb; - Memimage *frag; Renderjob *job; Camera *camera; Entity *entity; @@ -226,7 +225,7 @@ struct Renderjob struct Framebuf { - Memimage *cb; /* color buffer */ + ulong *cb; /* color buffer */ double *zb; /* z/depth buffer */ Rectangle r; }; @@ -22,13 +22,28 @@ col2ul(Color c) return cbuf[3]<<24 | cbuf[2]<<16 | cbuf[1]<<8 | cbuf[0]; } +static Color +ul2col(ulong l) +{ + Color c; + + c.a = (l & 0xff)/255.0; + c.b = (l>>8 & 0xff)/255.0; + c.g = (l>>16 & 0xff)/255.0; + c.r = (l>>24 & 0xff)/255.0; + return c; +} + static void -pixel(Memimage *dst, Point p, Memimage *src) +pixel(Framebuf *fb, Point p, Color c) { - if(dst == nil || src == nil) - return; + Color dc; + ulong *dst; - memimagedraw(dst, rectaddpt(UR, p), src, ZP, nil, ZP, SoverD); + dst = fb->cb; + dc = ul2col(dst[Dx(fb->r)*p.y + p.x]); + c = lerp3(dc, c, c.a); /* SoverD */ + dst[Dx(fb->r)*p.y + p.x] = col2ul(c); } static int @@ -63,7 +78,7 @@ rasterize(Rastertask *task) Point p, dp, Δp, p0, p1; Point3 bc; Color c; - double z, depth, dplen, perc; + double z, dplen, perc; int steep = 0, Δe, e, Δy; params = task->params; @@ -76,17 +91,15 @@ rasterize(Rastertask *task) case PPoint: p = Pt(prim.v[0].p.x, prim.v[0].p.y); - depth = fclamp(prim.v[0].p.z, 0, 1); - if(depth <= params->fb->zb[p.x + p.y*Dx(params->fb->r)]) + z = fclamp(prim.v[0].p.z, 0, 1); + if(z <= params->fb->zb[p.x + p.y*Dx(params->fb->r)]) break; - params->fb->zb[p.x + p.y*Dx(params->fb->r)] = depth; + params->fb->zb[p.x + p.y*Dx(params->fb->r)] = z; fsp.v = dupvertex(&prim.v[0]); fsp.p = p; c = params->fshader(&fsp); - memfillcolor(params->frag, col2ul(c)); - - pixel(params->fb->cb, p, params->frag); + pixel(params->fb, p, c); delvattrs(&fsp.v); break; case PLine: @@ -122,11 +135,10 @@ rasterize(Rastertask *task) if(steep) swapi(&p.x, &p.y); z = flerp(prim.v[0].p.z, prim.v[1].p.z, perc); - depth = fclamp(z, 0, 1); /* TODO get rid of the bounds check and make sure the clipping doesn't overflow */ - if(!ptinrect(p, params->fb->r) || depth <= params->fb->zb[p.x + p.y*Dx(params->fb->r)]) + if(!ptinrect(p, params->fb->r) || z <= params->fb->zb[p.x + p.y*Dx(params->fb->r)]) goto discard; - params->fb->zb[p.x + p.y*Dx(params->fb->r)] = depth; + params->fb->zb[p.x + p.y*Dx(params->fb->r)] = z; /* interpolate z⁻¹ and get actual z */ z = flerp(prim.v[0].p.w, prim.v[1].p.w, perc); @@ -138,9 +150,7 @@ rasterize(Rastertask *task) fsp.p = p; c = params->fshader(&fsp); - memfillcolor(params->frag, col2ul(c)); - - pixel(params->fb->cb, p, params->frag); + pixel(params->fb, p, c); delvattrs(&fsp.v); discard: if(steep) swapi(&p.x, &p.y); @@ -173,27 +183,21 @@ discard: continue; z = fberp(prim.v[0].p.z, prim.v[1].p.z, prim.v[2].p.z, bc); - depth = fclamp(z, 0, 1); - if(depth <= params->fb->zb[p.x + p.y*Dx(params->fb->r)]) + if(z <= params->fb->zb[p.x + p.y*Dx(params->fb->r)]) continue; - params->fb->zb[p.x + p.y*Dx(params->fb->r)] = depth; + params->fb->zb[p.x + p.y*Dx(params->fb->r)] = z; /* interpolate z⁻¹ and get actual z */ z = fberp(prim.v[0].p.w, prim.v[1].p.w, prim.v[2].p.w, bc); z = 1.0/(z < 1e-5? 1e-5: z); /* perspective-correct attribute interpolation */ - bc.x *= prim.v[0].p.w; - bc.y *= prim.v[1].p.w; - bc.z *= prim.v[2].p.w; - bc = mulpt3(bc, z); + bc = modulapt3(bc, Vec3(prim.v[0].p.w*z,prim.v[1].p.w*z,prim.v[2].p.w*z)); berpvertex(&fsp.v, &prim.v[0], &prim.v[1], &prim.v[2], bc); fsp.p = p; c = params->fshader(&fsp); - memfillcolor(params->frag, col2ul(c)); - - pixel(params->fb->cb, p, params->frag); + pixel(params->fb, p, c); delvattrs(&fsp.v); } break; @@ -206,12 +210,10 @@ rasterizer(void *arg) Rasterparam *rp; Rastertask *task; SUparams *params; - Memimage *frag; uvlong t0; int i; rp = arg; - frag = rgb(DBlack); threadsetname("rasterizer %d", rp->id); @@ -232,7 +234,6 @@ rasterizer(void *arg) if(params->job->times.Rn.t0 == 0) params->job->times.Rn.t0 = t0; - params->frag = frag; rasterize(task); for(i = 0; i < task->p.type+1; i++) @@ -79,6 +79,7 @@ berpvertex(Vertex *v, Vertex *v0, Vertex *v1, Vertex *v2, Point3 bc) Vertexattr va; int i; + v->p = berp3(v0->p, v1->p, v2->p, bc); v->n = berp3(v0->n, v1->n, v2->n, bc); v->c = berp3(v0->c, v1->c, v2->c, bc); v->uv = berp2(v0->uv, v1->uv, v2->uv, bc); @@ -64,7 +64,7 @@ world2clip(Camera *c, Point3 p) Point3 clip2ndc(Point3 p) { - p.w = p.w == 0? 1: 1.0/p.w; + p.w = p.w == 0? 0: 1.0/p.w; p.x *= p.w; p.y *= p.w; p.z *= p.w; |