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-rw-r--r--graphics.h43
1 files changed, 29 insertions, 14 deletions
diff --git a/graphics.h b/graphics.h
index 1e04c13..3477b33 100644
--- a/graphics.h
+++ b/graphics.h
@@ -11,7 +11,13 @@ enum {
LIGHT_SPOT,
};
+enum {
+ VAPoint,
+ VANumber,
+};
+
typedef struct Color Color;
+typedef struct Vertexattr Vertexattr;
typedef struct Vertex Vertex;
typedef struct LightSource LightSource;
typedef struct Material Material;
@@ -32,16 +38,25 @@ struct Color
double r, g, b, a;
};
-struct Vertex
+struct Vertexattr
{
- Point3 p; /* position */
- Point3 n; /* surface normal */
- Color c; /* shading color */
- Point2 uv; /* texture coordinate */
+ char *id;
+ int type;
+ union {
+ Point3 p;
+ double n;
+ };
+};
- /* TODO these attributes should be replaced by a hash table */
- double intensity;
- Point3 pos;
+struct Vertex
+{
+ Point3 p; /* position */
+ Point3 n; /* surface normal */
+ Color c; /* shading color */
+ Point2 uv; /* texture coordinate */
+ /* TODO it'd be neat to use a dynamic hash table instead */
+ Vertexattr *attrs; /* attributes (aka varyings) */
+ ulong nattrs;
};
typedef Vertex Triangle[3];
@@ -102,9 +117,9 @@ struct FSparams
{
SUparams *su;
Memimage *frag;
- Point p;
- Point3 bc;
uchar *cbuf;
+ Point p;
+ Vertex v; /* only for the attributes (varyings) */
};
/* shader unit params */
@@ -117,10 +132,6 @@ struct SUparams
/* TODO replace with a Scene */
Entity *entity;
- double var_intensity;
- Point3 var_normal;
- Point3 var_pos;
-
uvlong uni_time;
Point3 (*vshader)(VSparams*);
@@ -208,6 +219,10 @@ void delentity(Entity*);
Scene *newscene(char*);
void delscene(Scene*);
+/* vertex */
+void addvattr(Vertex*, char*, int, void*);
+Vertexattr *getvattr(Vertex*, char*);
+
/* util */
double fmin(double, double);
double fmax(double, double);