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* render: add rasterizer init params and per-proc identification.rodri11 days1-2/+2
* add some instrumentation to measure pipeline stage time.rodri2024-04-151-0/+11
* simplify the job scheduler. correct two mistakes regarding the Viewport.rodri2024-04-051-1/+3
* pass a Viewport in the Renderjob instead of a fb.rodri2024-03-261-3/+1
* implement a (partially) concurrent pipeline.rodri2024-03-251-2/+14
* use the new libgeometry berp routines. add a frame counter to the camstats.rodri2024-03-211-0/+1
* lay out the grounds for a scene renderer.rodri2024-02-131-3/+2
* document part of the pipeline. prepare the grounds for triangle clipping.rodri2024-02-031-4/+1
* improve coordinate transformations and fix projections.rodri2024-01-311-5/+0
* make the vertex shader process actual vertices.rodri2024-01-301-0/+1
* import the new renderer and clean things up.rodri2024-01-301-17/+40
* bring flat triangle rasterization back, with some goodies for future shading ...rodri2020-06-291-1/+1
* standalone version release.rodri2020-04-171-0/+77