| Commit message (Collapse) | Author | Age | Files | Lines |
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also fixed an issue with cliptriangle() where an
entire tri would get discarded if all its vertices
were outside the frustum.
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i integrated the renderer i've been developing
on the tinyrend repo and got rid of a bunch of
stuff that's no longer necessary. also began
structuring things to fit the new interface i
have in mind.
there are still some artifacts with the
projection xforms that cause issues with
clipping and division by zero.
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work. add uv coordinates to the vertex.
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