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* add user-defined vertex attributes (varyings) and improve the interpolation ↵rodri2024-03-031-0/+1
| | | | code.
* lay out the grounds for a scene renderer.rodri2024-02-131-0/+1
| | | | | | also fixed an issue with cliptriangle() where an entire tri would get discarded if all its vertices were outside the frustum.
* import the new renderer and clean things up.rodri2024-01-301-2/+28
| | | | | | | | | | | | i integrated the renderer i've been developing on the tinyrend repo and got rid of a bunch of stuff that's no longer necessary. also began structuring things to fit the new interface i have in mind. there are still some artifacts with the projection xforms that cause issues with clipping and division by zero.
* use the system-wide libgeometry.rodri2024-01-261-3/+1
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* bring flat triangle rasterization back, with some goodies for future shading ↵rodri2020-06-291-0/+1
| | | | work. add uv coordinates to the vertex.
* standalone version release.rodri2020-04-171-0/+12