Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | initial clipping implementation. (not fully working yet) | rodri | 2024-02-10 | 1 | -67/+53 |
* | load XRGB32 textures. | rodri | 2024-02-08 | 1 | -6/+11 |
* | implement perspective-correct attribute interpolation. | rodri | 2024-02-07 | 1 | -13/+146 |
* | document part of the pipeline. prepare the grounds for triangle clipping. | rodri | 2024-02-03 | 1 | -33/+81 |
* | only create existing indices during quad triangulation. | rodri | 2024-02-01 | 1 | -24/+32 |
* | improve coordinate transformations and fix projections. | rodri | 2024-01-31 | 1 | -20/+39 |
* | make the vertex shader process actual vertices. | rodri | 2024-01-30 | 1 | -6/+3 |
* | import the new renderer and clean things up. | rodri | 2024-01-30 | 1 | -128/+291 |
* | add a line clipping procedure based on the Liang-Barsky algorithm. (thanks jm... | rodri | 2021-07-18 | 1 | -1/+63 |
* | transcribe macros into actual functions. remove unused memdraw code. | rodri | 2020-04-28 | 1 | -30/+22 |
* | standalone version release. | rodri | 2020-04-17 | 1 | -0/+135 |