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* add initial support for OBJMaterial properties.rodri2024-02-211-0/+1
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* implement general polygon fan triangulation.rodri2024-02-151-61/+48
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* lay out the grounds for a scene renderer.rodri2024-02-131-0/+185
also fixed an issue with cliptriangle() where an entire tri would get discarded if all its vertices were outside the frustum.