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* add a name property to Material.rodri6 days1-1/+9
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* scene: free model materials during cleanup.rodri8 days1-0/+2
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* add a general primitive with support for points, lines and triangles.rodri2024-05-031-46/+227
| | | | | | | | also got rid of the dependency on OBJ for the entire renderer, instead letting the user load a Model from any given OBJ. this modularity will allow for other formats to be used in the same way, relying on a single, internal representation for the entire pipeline.
* scene: correct blatant use-after-free.rodri2024-04-031-2/+3
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* scene: add a way to remove entities and fix the clearscene routine.rodri2024-04-031-1/+11
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* add trivial nil checks to some of the cleanup procedures.rodri2024-04-031-1/+8
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* scene: implement full cleanup procedures.rodri2024-04-031-2/+21
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* scene: fix uninitialized nents field.rodri2024-04-031-0/+1
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* add initial support for OBJMaterial properties.rodri2024-02-211-0/+1
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* implement general polygon fan triangulation.rodri2024-02-151-61/+48
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* lay out the grounds for a scene renderer.rodri2024-02-131-0/+185
also fixed an issue with cliptriangle() where an entire tri would get discarded if all its vertices were outside the frustum.