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* define model(6) prim as P instead. add GREY8 textures. add more documentation.rodri2024-09-301-3/+8
* implement exportmodel(2).rodri2024-09-271-0/+1
* implement a parser for a model(6). get rid of the libobj dependency.rodri2024-09-261-1/+0
* change the raster format to RGBA32. draw to any image format. clean up.rodri2024-09-111-0/+7
* texture: clamp the coordinates instead of aborting when out of bounds.rodri2024-09-091-1/+2
* fix stack overflow, skybox fov sensibility and scene duplication.rodri2024-07-151-6/+19
* fix the geometry glitches when moving things around.rodri2024-07-131-0/+19
* texture nomenclature changes. fb format RGBA → XRGB.rodri2024-07-091-2/+2
* create a new texture interface.rodri2024-07-051-28/+49
* rough color space conversion implementation.rodri2024-07-041-13/+5
* add cubemaps.rodri2024-06-061-0/+102
* make the fshader return a Color instead of a Memimage. clean things up.rodri2024-03-061-5/+11
* add a texture sampler with nearest and bilinear routines.rodri2024-03-061-0/+104