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/* alloc */
void *emalloc(ulong);
void *erealloc(void*, ulong);
Memimage *eallocmemimage(Rectangle, ulong);
/* fb */
Framebuf *mkfb(Rectangle);
void rmfb(Framebuf*);
Framebufctl *mkfbctl(Rectangle);
void rmfbctl(Framebufctl*);
/* render */
void shade(Framebuf*, Scene*, Shader*);
/* util */
int min(int, int);
int max(int, int);
void memsetd(double*, double, usize);
/* nanosec */
uvlong nanosec(void);
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