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/* alloc */
void *emalloc(ulong);
void *erealloc(void*, ulong);
Memimage *eallocmemimage(Rectangle, ulong);

/* fb */
Framebuf *mkfb(Rectangle);
void rmfb(Framebuf*);
Framebufctl *mkfbctl(Rectangle);
void rmfbctl(Framebufctl*);

/* render */
void shade(Framebuf*, Scene*, Shader*);

/* vertex */
Vertex dupvertex(Vertex*);
void lerpvertex(Vertex*, Vertex*, Vertex*, double);
void berpvertex(Vertex*, Vertex*, Vertex*, Vertex*, Point3);
void delvattrs(Vertex*);
void fprintvattrs(int, Vertex*);

/* util */
int min(int, int);
int max(int, int);
void memsetd(double*, double, usize);

/* nanosec */
uvlong nanosec(void);