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#include <u.h>
#include <libc.h>
#include <thread.h>
#include <draw.h>
#include <memdraw.h>
#include <geometry.h>
#include "libobj/obj.h"
#include "graphics.h"
#include "internal.h"
static void
viewport_draw(Viewport *v, Image *dst)
{
v->fbctl->draw(v->fbctl, dst);
}
static void
viewport_memdraw(Viewport *v, Memimage *dst)
{
v->fbctl->memdraw(v->fbctl, dst);
}
static Framebuf *
viewport_getfb(Viewport *v)
{
return v->fbctl->getfb(v->fbctl);
}
Viewport *
mkviewport(Rectangle r)
{
Viewport *v;
v = emalloc(sizeof *v);
v->p = Pt2(0,0,1);
v->bx = Vec2(1,0);
v->by = Vec2(0,1);
v->fbctl = mkfbctl(r);
v->draw = viewport_draw;
v->memdraw = viewport_memdraw;
v->getfb = viewport_getfb;
return v;
}
void
rmviewport(Viewport *v)
{
if(v == nil)
return;
rmfbctl(v->fbctl);
free(v);
}
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