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author | rodri <rgl@antares-labs.eu> | 2021-07-28 22:15:15 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2021-07-28 22:15:15 +0000 |
commit | 9942eb201a657640cf244b261008b850352a29f3 (patch) | |
tree | 43ffc43f9c3fd9dd6e45e835cea0a87381ae16da /assets/mdl | |
parent | d85705bf67be2a23e3d928f9670732be5484f958 (diff) | |
download | musw-9942eb201a657640cf244b261008b850352a29f3.tar.gz musw-9942eb201a657640cf244b261008b850352a29f3.tar.bz2 musw-9942eb201a657640cf244b261008b850352a29f3.zip |
brought the Sprite struct for future animations.
implemented per-party game state and dynamics.
now the state is broadcast after integration, not before.
fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players.
implemented a proper Keymap the user will be able to configure.
added mkfile rules to manage installation and dependencies.
defined a ton of structs in dat.h for new game objects.
started work on a general vector model abstraction to define ship `skins'.
removed some debug clauses we no longer need. fixed some other ones.
Diffstat (limited to 'assets/mdl')
-rw-r--r-- | assets/mdl/needle.vmdl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/assets/mdl/needle.vmdl b/assets/mdl/needle.vmdl new file mode 100644 index 0000000..ba2fd44 --- /dev/null +++ b/assets/mdl/needle.vmdl @@ -0,0 +1,14 @@ +# The Needle vector model + +v 10 0 +v 8 -4 +v -10 -6 +v -12 0 +v -10 6 +v 8 4 + +l 1 2 +l 2 3 +c 3 4 5 +l 5 6 +l 6 1 |