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author | rodri <rgl@antares-labs.eu> | 2021-07-21 19:31:36 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2021-07-21 19:31:36 +0000 |
commit | 10f8e5542686760b772abf40929a51fb63afad93 (patch) | |
tree | ca8bc50957ade5f4846f6b77dedfeb0c37cda4be /dat.h | |
parent | d276cd9961e05c184d4fd653bb9e92a288a09ec3 (diff) | |
download | musw-10f8e5542686760b772abf40929a51fb63afad93.tar.gz musw-10f8e5542686760b772abf40929a51fb63afad93.tar.bz2 musw-10f8e5542686760b772abf40929a51fb63afad93.zip |
implemented very basic server broadcasting.
got rid of unnecessary (at least for now) code.
brought some e-funcs.
Diffstat (limited to 'dat.h')
-rw-r--r-- | dat.h | 15 |
1 files changed, 2 insertions, 13 deletions
@@ -1,22 +1,11 @@ +#define FPS2MS(fps) (1000/(fps)) + typedef struct GameState GameState; typedef struct Derivative Derivative; -typedef struct Stats Stats; -typedef struct Sprite Sprite; - -struct Stats -{ - double cur; - double total; - double min, avg, max; - uvlong nupdates; - - void (*update)(Stats*, double); -}; struct GameState { double x, v; - Stats stats; }; struct Derivative |