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author | rodri <rgl@antares-labs.eu> | 2023-02-23 20:15:05 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2023-02-23 20:15:05 +0000 |
commit | 0f75049222798e1bfee7c5bff80bee6a0b7fdd2c (patch) | |
tree | 3ad66af278fa88d0286231bee8b20749146d7664 /universe.c | |
parent | 5052a27ece26976e3bec769896bbdc65d9e5ede2 (diff) | |
download | musw-0f75049222798e1bfee7c5bff80bee6a0b7fdd2c.tar.gz musw-0f75049222798e1bfee7c5bff80bee6a0b7fdd2c.tar.bz2 musw-0f75049222798e1bfee7c5bff80bee6a0b7fdd2c.zip |
made adjustments to the particles's thrust and player input processing.
Diffstat (limited to 'universe.c')
-rw-r--r-- | universe.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -48,7 +48,7 @@ ship_fire(Ship *s) 0, 0, 1, }; - bv = mulpt2(xform(Vec2(1,0), R), THRUST); + bv = mulpt2(xform(Vec2(1,0), R), 10*THRUST); for(i = 0; i < nelem(s->rounds); i++) if(!s->rounds[i].fired){ |