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-• there's, at most, two players waiting in the lobby at a given time.
-it makes no sense to allocate more than two seats since the threadsim
-will consume them whenever they are ready to join the party. i'm
-thinking of using channels to synchronize the two threads, so
-threadsim doesn't loop doing nothing (but sleeping) until at least a
-couple of players join.
-
-• the integrator has to operate with vectors and the different objects
-in the universe, some of which may require their own governing laws.
-
-• think of a way to pack the bullets efficiently. will they be part
-of the global state broadcast? what does the client need to know to
-render and manage them?
-
-• it could be beneficial to do dynamics in the client as well, which
-means sending more data, and probably require a tighter sync, but a
-smoother user experience.