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@@ -1,17 +0,0 @@ -• there's, at most, two players waiting in the lobby at a given time. -it makes no sense to allocate more than two seats since the threadsim -will consume them whenever they are ready to join the party. i'm -thinking of using channels to synchronize the two threads, so -threadsim doesn't loop doing nothing (but sleeping) until at least a -couple of players join. - -• the integrator has to operate with vectors and the different objects -in the universe, some of which may require their own governing laws. - -• think of a way to pack the bullets efficiently. will they be part -of the global state broadcast? what does the client need to know to -render and manage them? - -• it could be beneficial to do dynamics in the client as well, which -means sending more data, and probably require a tighter sync, but a -smoother user experience. |