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+[ ] collision detection
+[ ] toroidal warping
+[ ] respect bullets's ttl
+ [ ] communicate this event with the clients
+ [ ] explode when the time comes
+[ ] fuel consumption
+[ ] hyperjump
+ [ ] minskytron effect
+ [ ] engine damage on every jump
+[ ] different screens for each game state
+ [ ] intro
+ [ ] connecting to server
+ [ ] waiting for a player
+ [ ] main game
+[ ] reduce the amount of data sent on every NSsimstate packet