Commit message (Collapse) | Author | Age | Files | Lines | |
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* | implemented states to represent game scene stages. | rodri | 2023-03-08 | 1 | -0/+0 |
| | | | | added an intro as well. | ||||
* | forgot to track the wedge.vmdl. all this time. | rodri | 2023-02-25 | 1 | -0/+13 |
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* | forgot to add the actual sky map. | rodri | 2021-08-04 | 1 | -0/+0 |
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* | added an sprite for the Earth. | rodri | 2021-08-01 | 1 | -0/+0 |
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* | began building a universe for every party. | rodri | 2021-08-01 | 1 | -7/+6 |
| | | | | | | | get rid of the notes file. i already keep them on paper. adapted the client to use an rframe for drawing. implemented some VModel methods for testing. FPS2MS → HZ2MS. it makes more sense and is shorter. | ||||
* | brought the Sprite struct for future animations. | rodri | 2021-07-28 | 1 | -0/+14 |
implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones. |