| Commit message (Collapse) | Author | Age | Files | Lines |
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fixed the vfx drawing procedure so that it treats p as the center when rendering the sprite.
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implemented a vfx subsystem to handle localized, async animations.
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during stepping.
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wrote a little description for the manpage.
generalized the drawconnecting() procedure into a drawprogressing() one that takes an arbitrary, nul-terminated string as input.
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added an intro as well.
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get rid of the notes file. i already keep them on paper.
adapted the client to use an rframe for drawing.
implemented some VModel methods for testing.
FPS2MS → HZ2MS. it makes more sense and is shorter.
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implemented per-party game state and dynamics.
now the state is broadcast after integration, not before.
fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players.
implemented a proper Keymap the user will be able to configure.
added mkfile rules to manage installation and dependencies.
defined a ton of structs in dat.h for new game objects.
started work on a general vector model abstraction to define ship `skins'.
removed some debug clauses we no longer need. fixed some other ones.
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