Commit message (Collapse) | Author | Age | Files | Lines | |
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* | vmodeled: wrote a man page. | rodri | 2023-04-30 | 1 | -0/+2 |
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* | added a new pulsar animation for the star sprite. | rodri | 2023-04-09 | 1 | -1/+5 |
| | | | | | wrote a little description for the manpage. generalized the drawconnecting() procedure into a drawprogressing() one that takes an arbitrary, nul-terminated string as input. | ||||
* | use libgeometry from the system. got rid of global `theparty`. wrote a ↵ | rodri | 2023-01-31 | 1 | -0/+28 |
| | | | | little man page draft. | ||||
* | brought the Sprite struct for future animations. | rodri | 2021-07-28 | 1 | -0/+0 |
implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones. |