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* vmodeled: wrote a man page.rodri2023-04-301-0/+2
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* added a new pulsar animation for the star sprite.rodri2023-04-091-1/+5
| | | | | wrote a little description for the manpage. generalized the drawconnecting() procedure into a drawprogressing() one that takes an arbitrary, nul-terminated string as input.
* use libgeometry from the system. got rid of global `theparty`. wrote a ↵rodri2023-01-311-0/+28
| | | | little man page draft.
* brought the Sprite struct for future animations.rodri2021-07-281-0/+0
implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones.