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* implemented per-packet HMAC to avoid MITM tampering.rodri2023-02-111-14/+21
* implemented connection establishment with per client DHX.rodri2023-02-111-27/+128
* implemented a packet processing pipeline. got rid of Lobby. began development...rodri2023-02-091-47/+81
* use libgeometry from the system. got rid of global `theparty`. wrote a little...rodri2023-01-311-3/+4
* some corrections to frame processing and nomenclatures.rodri2022-06-151-10/+3
* implemented a custom PDU/frame structure on top of UDP for game networking.rodri2022-06-111-11/+18
* show the ports on the debugging output when receiving.rodri2022-06-081-2/+8
* changed the transport from tcp to udp. got rid of some unnecessary connection...rodri2022-06-081-60/+26
* got rid of GameState.rodri2022-06-031-19/+1
* implemented keyboard key send/recv procedures.rodri2021-08-041-3/+23
* began building a universe for every party.rodri2021-08-011-10/+29
* incorporated libgeometry into the project.rodri2021-07-291-5/+7
* made the client window size immutable.rodri2021-07-291-1/+1
* brought the Sprite struct for future animations.rodri2021-07-281-47/+41
* first stages of a full-featured client.rodri2021-07-271-2/+4
* added a #s command interface for monitoring and control.rodri2021-07-251-0/+64
* implemented parties to hold PvP match info.rodri2021-07-251-20/+55
* implemented a lobby for users waiting to join a party.rodri2021-07-231-17/+13
* implement a primitive VLA to keep connection state.rodri2021-07-211-6/+26
* implemented very basic server broadcasting.rodri2021-07-211-7/+24
* initial commit.rodri2021-07-211-0/+118