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* use a queue for player input to dampen race conditions between the netcode an...rodri2023-06-051-0/+1
* only send/recv the fired bullets on simstate packets.rodri2023-04-231-0/+14
* implemented per-packet HMAC to avoid MITM tampering.rodri2023-02-111-0/+4
* implemented connection establishment with per client DHX.rodri2023-02-111-1/+2
* implemented a packet processing pipeline. got rid of Lobby. began development...rodri2023-02-091-10/+28
* use libgeometry from the system. got rid of global `theparty`. wrote a little...rodri2023-01-311-1/+1
* some corrections to frame processing and nomenclatures.rodri2022-06-151-2/+2
* implemented a custom PDU/frame structure on top of UDP for game networking.rodri2022-06-111-0/+49
* implemented keyboard key send/recv procedures.rodri2021-08-041-0/+22
* incorporated libgeometry into the project.rodri2021-07-291-1/+18
* brought the Sprite struct for future animations.rodri2021-07-281-0/+1
* implemented parties to hold PvP match info.rodri2021-07-251-83/+31
* implemented a lobby for users waiting to join a party.rodri2021-07-231-0/+143