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* use a queue for player input to dampen race conditions between the netcode an...rodri2023-06-051-0/+1
* put the player routines in their own unit.rodri2023-06-051-86/+0
* handle player quits gracefully.rodri2023-05-051-1/+1
* take player input into account when stepping the simulations.rodri2023-02-221-1/+1
* take the packet seq and ack into account during connection setup. added a pla...rodri2023-02-211-8/+95
* implemented per-packet HMAC to avoid MITM tampering.rodri2023-02-111-0/+2
* use libgeometry from the system. got rid of global `theparty`. wrote a little...rodri2023-01-311-23/+20
* implemented a custom PDU/frame structure on top of UDP for game networking.rodri2022-06-111-0/+1
* began building a universe for every party.rodri2021-08-011-0/+3
* incorporated libgeometry into the project.rodri2021-07-291-1/+2
* brought the Sprite struct for future animations.rodri2021-07-281-0/+1
* implemented parties to hold PvP match info.rodri2021-07-251-0/+44