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#include <u.h>
#include <libc.h>
#include <ip.h>
#include <mp.h>
#include <libsec.h>
#include <thread.h>
#include <draw.h>
#include <geometry.h>
#include "dat.h"
#include "fns.h"
Player *
newplayer(char *name, NetConn *nc)
{
Player *p;
p = emalloc(sizeof(Player));
p->name = name? strdup(name): nil;
p->conn = nc;
p->inputq = chancreate(sizeof(ulong), 20);
p->oldkdown = p->kdown = 0;
p->next = nil;
return p;
}
void
delplayer(Player *p)
{
free(p->name);
chanclose(p->inputq);
free(p);
}
/* Player queue */
static void
playerq_put(Playerq *pq, Player *p)
{
if(pq->tail == nil)
pq->head = pq->tail = p;
else{
pq->tail->next = p;
pq->tail = p;
}
pq->len++;
}
static Player *
playerq_get(Playerq *pq)
{
Player *p;
if(pq->head == nil)
return nil;
p = pq->head;
if(pq->head == pq->tail)
pq->head = pq->tail = nil;
else{
pq->head = p->next;
p->next = nil;
}
pq->len--;
return p;
}
static void
playerq_del(Playerq *pq, Player *p)
{
Player *np;
if(pq->head == p){
pq->get(pq);
return;
}
for(np = pq->head; np != nil && np->next != nil; np = np->next)
if(np->next == p){
np->next = np->next->next;
p->next = nil;
pq->len--;
}
}
void
initplayerq(Playerq *pq)
{
pq->head = pq->tail = nil;
pq->len = 0;
pq->put = playerq_put;
pq->get = playerq_get;
pq->del = playerq_del;
}
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