blob: 1378158412e05b6618a7ea87b59c2f8f4dce5d04 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
#include <u.h>
#include <libc.h>
#include <ip.h>
#include <mp.h>
#include <libsec.h>
#include <thread.h>
#include <draw.h>
#include <geometry.h>
#include "dat.h"
#include "fns.h"
static void
vfx_step(Vfx *v, ulong Δt)
{
if(v->times == 0 && v->a->curframe == 0){
delvfx(v);
return;
}
v->a->step(v->a, Δt);
if(v->times > 0 && v->a->curframe == v->a->nframes-1)
v->times--;
}
static void
vfx_draw(Vfx *v, Image *dst)
{
v->a->draw(v->a, dst, subpt(v->p, divpt(subpt(v->a->r.max, v->a->r.min), 2)));
}
Vfx *
newvfx(Sprite *spr, Point dp, int repeat)
{
Vfx *v;
v = emalloc(sizeof(Vfx));
v->a = spr;
v->p = dp;
v->times = repeat;
v->step = vfx_step;
v->draw = vfx_draw;
return v;
}
void
delvfx(Vfx *v)
{
v->next->prev = v->prev;
v->prev->next = v->next;
delsprite(v->a);
free(v);
}
void
addvfx(Vfx *v, Vfx *nv)
{
nv->prev = v->prev;
nv->next = v;
v->prev->next = nv;
v->prev = nv;
}
void
initvfx(Vfx *v)
{
v->next = v->prev = v;
}
|