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-rw-r--r--qball.c108
1 files changed, 108 insertions, 0 deletions
diff --git a/qball.c b/qball.c
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+++ b/qball.c
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+/*
+ * Ken Shoemake's Quaternion rotation controller
+ */
+#include <u.h>
+#include <libc.h>
+#include <draw.h>
+#include "dat.h"
+#include "fns.h"
+
+typedef struct Point2 Point2;
+struct Point2 {
+ double x, y;
+};
+
+static Point2
+Pt2(double x, double y)
+{
+ return (Point2){x, y};
+}
+
+static Point2
+addpt2(Point2 a, Point2 b)
+{
+ return (Point2){a.x+b.x, a.y+b.y};
+}
+
+static Point2
+subpt2(Point2 a, Point2 b)
+{
+ return (Point2){a.x-b.x, a.y-b.y};
+}
+
+static Point2
+divpt2(Point2 p, double s)
+{
+ return (Point2){p.x/s, p.y/s};
+}
+
+static Point2 ctlcen; /* center of qball */
+static double ctlrad; /* radius of qball */
+static Quaternion *axis; /* constraint plane orientation, 0 if none */
+
+static double
+fmin(double a, double b)
+{
+ return a < b? a: b;
+}
+
+/*
+ * Convert a mouse point into a unit quaternion, flattening if
+ * constrained to a particular plane.
+ */
+static Quaternion
+mouseq(Point2 p)
+{
+ double qx = (p.x-ctlcen.x)/ctlrad;
+ double qy = (p.y-ctlcen.y)/ctlrad;
+ double rsq = qx*qx + qy*qy;
+ double l;
+ Quaternion q;
+
+ if(rsq > 1){
+ rsq = sqrt(rsq);
+ q.r = 0;
+ q.i = qx/rsq;
+ q.j = qy/rsq;
+ q.k = 0;
+ }else{
+ q.r = 0;
+ q.i = qx;
+ q.j = qy;
+ q.k = sqrt(1-rsq);
+ }
+
+ if(axis != nil){
+ l = q.i*axis->i + q.j*axis->j + q.k*axis->k;
+ q.i -= l*axis->i;
+ q.j -= l*axis->j;
+ q.k -= l*axis->k;
+ l = sqrt(q.i*q.i + q.j*q.j + q.k*q.k);
+ if(l != 0){
+ q.i /= l;
+ q.j /= l;
+ q.k /= l;
+ }
+ }
+ return q;
+}
+
+void
+qball(Rectangle r, Point mxy, Quaternion *orient, Quaternion *ap)
+{
+ Quaternion down;
+ Point2 rmin, rmax;
+ Point2 rad;
+
+ if(orient == nil)
+ return;
+
+ axis = ap;
+ rmin = Pt2(r.min.x, r.min.y);
+ rmax = Pt2(r.max.x, r.max.y);
+ ctlcen = divpt2(addpt2(rmin, rmax), 2);
+ rad = divpt2(subpt2(rmax, rmin), 2);
+ ctlrad = fmin(rad.x, rad.y);
+ down = invq(mouseq(Pt2(mxy.x, mxy.y)));
+ *orient = mulq(*orient, mulq(down, mouseq(Pt2(mxy.x, mxy.y))));
+}