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#define DEG 0.01745329251994330
enum {
STACK = 8192,
SEC = 1000,
FPS = 60,
FOV = 90
};
typedef struct Vector Vector;
typedef struct Vector3 Vector3;
typedef double Matrix[4][4];
typedef struct Triangle Triangle;
typedef struct Triangle3 Triangle3;
typedef struct Mesh Mesh;
struct Vector {
double x, y;
};
struct Vector3 {
double x, y, z;
};
struct Triangle {
Point p0, p1, p2;
};
struct Triangle3 {
Vector3 p0, p1, p2;
Image *tx;
};
struct Mesh {
Triangle3 *tris;
int ntri;
};
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