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#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
void
addm(Matrix a, Matrix b)
{
int i, j;
for(i = 0; i < 4; i++)
for(j = 0; j < 4; j++)
a[i][j] += b[i][j];
}
void
subm(Matrix a, Matrix b)
{
int i, j;
for(i = 0; i < 4; i++)
for(j = 0; j < 4; j++)
a[i][j] -= b[i][j];
}
void
mulm(Matrix a, Matrix b)
{
int i, j, k;
Matrix r;
for(i = 0; i < 4; i++)
for(j = 0; j < 4; j++){
r[i][j] = 0;
for(k = 0; k < 4; k++)
r[i][j] += a[i][k]*b[k][j];
}
for(i = 0; i < 4; i++)
for(j = 0; j < 4; j++)
a[i][j] = r[i][j];
}
void
transm(Matrix m)
{
int i, j;
double tmp;
for(i = 0; i < 4; i++)
for(j = i; j < 4; j++){
tmp = m[i][j];
m[i][j] = m[j][i];
m[j][i] = tmp;
}
}
double
detm(Matrix m)
{
return m[0][0]*(m[1][1]*m[2][2] - m[1][2]*m[2][1])
+ m[0][1]*(m[1][2]*m[2][0] - m[1][0]*m[2][2])
+ m[0][2]*(m[1][0]*m[2][1] - m[1][1]*m[2][0]);
}
Vector3
mulvecm(Vector3 v, Matrix m)
{
Vector3 r;
double w;
r.x = v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + m[0][3];
r.y = v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + m[1][3];
r.z = v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + m[2][3];
w = v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2] + m[3][3];
if(w == 0)
return r;
r.x /= w;
r.y /= w;
r.z /= w;
return r;
}
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