1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
Vector3
Vec3(double x, double y, double z)
{
return (Vector3){x, y, z};
}
Vector3
addvec3(Vector3 v, Vector3 u)
{
return (Vector3){v.x+u.x, v.y+u.y, v.z+u.z};
}
Vector3
subvec3(Vector3 v, Vector3 u)
{
return (Vector3){v.x-u.x, v.y-u.y, v.z-u.z};
}
Vector3
mulvec3(Vector3 v, double s)
{
return (Vector3){v.x*s, v.y*s, v.z*s};
}
double
dotvec3(Vector3 v, Vector3 u)
{
return v.x*u.x + v.y*u.y + v.z*u.z;
}
Vector3
crossvec(Vector3 v, Vector3 u)
{
return (Vector3){
v.y*u.z - v.z*u.y,
v.z*u.x - v.x*u.z,
v.x*u.y - v.y*u.x
};
}
Vector3
normvec3(Vector3 v)
{
double len;
len = hypot3(v.x, v.y, v.z);
if(len == 0)
return (Vector3){0, 0, 0};
v.x /= len;
v.y /= len;
v.z /= len;
return v;
}
|