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author | rodri <rgl@antares-labs.eu> | 2023-11-10 15:29:27 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2023-11-10 15:29:27 +0000 |
commit | 1a839bc268588144d9b39c45a665545c1aaa2ef3 (patch) | |
tree | 0448bc3370b53b891e5e325ac345a1d3b5825c51 | |
parent | 82771754da18277f2e34efff4d5beca9a11d5c75 (diff) | |
download | tinyrend-1a839bc268588144d9b39c45a665545c1aaa2ef3.tar.gz tinyrend-1a839bc268588144d9b39c45a665545c1aaa2ef3.tar.bz2 tinyrend-1a839bc268588144d9b39c45a665545c1aaa2ef3.zip |
parallelize shader execution.
-rw-r--r-- | main.c | 104 |
1 files changed, 85 insertions, 19 deletions
@@ -9,12 +9,31 @@ #include <geometry.h> typedef Point Triangle[3]; +typedef struct Sparams Sparams; +typedef struct SUparams SUparams; + +/* shader params */ +struct Sparams +{ + Memimage *frag; + Point p; +}; + +/* shader unit params */ +struct SUparams +{ + Memimage *dst; + Rectangle r; + int id; + Channel *donec; + Memimage *(*shader)(Sparams*); +}; Memimage *fb; Memimage *red, *green, *blue; -Memimage *frag; Channel *drawc; +int nprocs; void resized(void); uvlong nanosec(void); @@ -204,19 +223,60 @@ filltriangle(Memimage *dst, Point p0, Point p1, Point p2, Memimage *src) } void -shade(Memimage *dst, Rectangle r, Memimage *(*shader)(Point)) +shaderunit(void *arg) { + SUparams *params; + Sparams sp; Point p; Memimage *c; - for(p.y = r.min.y; p.y < r.max.y; p.y++) - for(p.x = r.min.x; p.x < r.max.x; p.x++) - if((c = shader(p)) != nil) - pixel(dst, p, c); + params = arg; + sp.frag = rgb(DBlack); + + for(p.y = params->r.min.y; p.y < params->r.max.y; p.y++) + for(p.x = params->r.min.x; p.x < params->r.max.x; p.x++){ + sp.p = p; + if((c = params->shader(&sp)) != nil) + pixel(params->dst, p, c); + } + + freememimage(sp.frag); + sendp(params->donec, nil); + free(params); + threadexits(nil); +} + +void +shade(Memimage *dst, Memimage *(*shader)(Sparams*)) +{ + int i; + Point dim; + SUparams *params; + Channel *donec; + + /* shitty approach until i find a better algo */ + dim.x = Dx(dst->r)/nprocs; + + donec = chancreate(sizeof(void*), 0); + + for(i = 0; i < nprocs; i++){ + params = emalloc(sizeof *params); + params->dst = dst; + params->r = Rect(i*dim.x,0,min((i+1)*dim.x, dst->r.max.x),dst->r.max.y); + params->id = i; + params->donec = donec; + params->shader = shader; + proccreate(shaderunit, params, mainstacksize); + fprint(2, "spawned su %d for %R\n", params->id, params->r); + } + + while(i--) + recvp(donec); + chanfree(donec); } Memimage * -triangleshader(Point p) +triangleshader(Sparams *sp) { Triangle2 t; Rectangle bbox; @@ -231,10 +291,10 @@ triangleshader(Point p) min(min(t.p0.x, t.p1.x), t.p2.x), min(min(t.p0.y, t.p1.y), t.p2.y), max(max(t.p0.x, t.p1.x), t.p2.x), max(max(t.p0.y, t.p1.y), t.p2.y) ); - if(!ptinrect(p, bbox)) + if(!ptinrect(sp->p, bbox)) return nil; - bc = barycoords(t, Pt2(p.x,p.y,1)); + bc = barycoords(t, Pt2(sp->p.x,sp->p.y,1)); if(bc.x < 0 || bc.y < 0 || bc.z < 0) return nil; @@ -242,18 +302,18 @@ triangleshader(Point p) cbuf[1] = 0xFF*bc.z; cbuf[2] = 0xFF*bc.y; cbuf[3] = 0xFF*bc.x; - memfillcolor(frag, *(ulong*)cbuf); - return frag; + memfillcolor(sp->frag, *(ulong*)cbuf); + return sp->frag; } Memimage * -circleshader(Point p) +circleshader(Sparams *sp) { Point2 uv; double r; uchar cbuf[4]; - uv = Pt2(p.x,p.y,1); + uv = Pt2(sp->p.x,sp->p.y,1); uv.x /= Dx(fb->r); uv.y /= Dy(fb->r); r = 0.3; @@ -266,8 +326,8 @@ circleshader(Point p) cbuf[2] = 0xFF*uv.y; cbuf[3] = 0xFF*uv.x; - memfillcolor(frag, *(ulong*)cbuf); - return frag; + memfillcolor(sp->frag, *(ulong*)cbuf); + return sp->frag; } void @@ -312,7 +372,7 @@ key(Rune r) void usage(void) { - fprint(2, "usage: %s\n", argv0); + fprint(2, "usage: %s [-n nprocs]\n", argv0); exits("usage"); } @@ -326,11 +386,17 @@ threadmain(int argc, char *argv[]) GEOMfmtinstall(); ARGBEGIN{ + case 'n': + nprocs = strtoul(EARGF(usage()), nil, 10); + break; default: usage(); }ARGEND; - if(argc > 0) + if(argc != 0) usage(); + if(nprocs < 1) + nprocs = strtoul(getenv("NPROC"), nil, 10); + if(newwindow(nil) < 0) sysfatal("newwindow: %r"); if(initdraw(nil, nil, nil) < 0) @@ -349,7 +415,7 @@ threadmain(int argc, char *argv[]) frag = rgb(DBlack); t0 = nanosec(); - shade(fb, fb->r, circleshader); + shade(fb, circleshader); t1 = nanosec(); fprint(2, "shader took %lludns\n", t1-t0); @@ -365,7 +431,7 @@ threadmain(int argc, char *argv[]) triangle(fb, Pt(400,230), Pt(450,180), Pt(150, 320), red); t0 = nanosec(); - shade(fb, fb->r, triangleshader); + shade(fb, triangleshader); t1 = nanosec(); fprint(2, "shader took %lludns\n", t1-t0); |