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authorrodri <rgl@antares-labs.eu>2023-11-10 15:29:27 +0000
committerrodri <rgl@antares-labs.eu>2023-11-10 15:29:27 +0000
commit1a839bc268588144d9b39c45a665545c1aaa2ef3 (patch)
tree0448bc3370b53b891e5e325ac345a1d3b5825c51
parent82771754da18277f2e34efff4d5beca9a11d5c75 (diff)
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parallelize shader execution.
-rw-r--r--main.c104
1 files changed, 85 insertions, 19 deletions
diff --git a/main.c b/main.c
index cdd70ef..7ae3118 100644
--- a/main.c
+++ b/main.c
@@ -9,12 +9,31 @@
#include <geometry.h>
typedef Point Triangle[3];
+typedef struct Sparams Sparams;
+typedef struct SUparams SUparams;
+
+/* shader params */
+struct Sparams
+{
+ Memimage *frag;
+ Point p;
+};
+
+/* shader unit params */
+struct SUparams
+{
+ Memimage *dst;
+ Rectangle r;
+ int id;
+ Channel *donec;
+ Memimage *(*shader)(Sparams*);
+};
Memimage *fb;
Memimage *red, *green, *blue;
-Memimage *frag;
Channel *drawc;
+int nprocs;
void resized(void);
uvlong nanosec(void);
@@ -204,19 +223,60 @@ filltriangle(Memimage *dst, Point p0, Point p1, Point p2, Memimage *src)
}
void
-shade(Memimage *dst, Rectangle r, Memimage *(*shader)(Point))
+shaderunit(void *arg)
{
+ SUparams *params;
+ Sparams sp;
Point p;
Memimage *c;
- for(p.y = r.min.y; p.y < r.max.y; p.y++)
- for(p.x = r.min.x; p.x < r.max.x; p.x++)
- if((c = shader(p)) != nil)
- pixel(dst, p, c);
+ params = arg;
+ sp.frag = rgb(DBlack);
+
+ for(p.y = params->r.min.y; p.y < params->r.max.y; p.y++)
+ for(p.x = params->r.min.x; p.x < params->r.max.x; p.x++){
+ sp.p = p;
+ if((c = params->shader(&sp)) != nil)
+ pixel(params->dst, p, c);
+ }
+
+ freememimage(sp.frag);
+ sendp(params->donec, nil);
+ free(params);
+ threadexits(nil);
+}
+
+void
+shade(Memimage *dst, Memimage *(*shader)(Sparams*))
+{
+ int i;
+ Point dim;
+ SUparams *params;
+ Channel *donec;
+
+ /* shitty approach until i find a better algo */
+ dim.x = Dx(dst->r)/nprocs;
+
+ donec = chancreate(sizeof(void*), 0);
+
+ for(i = 0; i < nprocs; i++){
+ params = emalloc(sizeof *params);
+ params->dst = dst;
+ params->r = Rect(i*dim.x,0,min((i+1)*dim.x, dst->r.max.x),dst->r.max.y);
+ params->id = i;
+ params->donec = donec;
+ params->shader = shader;
+ proccreate(shaderunit, params, mainstacksize);
+ fprint(2, "spawned su %d for %R\n", params->id, params->r);
+ }
+
+ while(i--)
+ recvp(donec);
+ chanfree(donec);
}
Memimage *
-triangleshader(Point p)
+triangleshader(Sparams *sp)
{
Triangle2 t;
Rectangle bbox;
@@ -231,10 +291,10 @@ triangleshader(Point p)
min(min(t.p0.x, t.p1.x), t.p2.x), min(min(t.p0.y, t.p1.y), t.p2.y),
max(max(t.p0.x, t.p1.x), t.p2.x), max(max(t.p0.y, t.p1.y), t.p2.y)
);
- if(!ptinrect(p, bbox))
+ if(!ptinrect(sp->p, bbox))
return nil;
- bc = barycoords(t, Pt2(p.x,p.y,1));
+ bc = barycoords(t, Pt2(sp->p.x,sp->p.y,1));
if(bc.x < 0 || bc.y < 0 || bc.z < 0)
return nil;
@@ -242,18 +302,18 @@ triangleshader(Point p)
cbuf[1] = 0xFF*bc.z;
cbuf[2] = 0xFF*bc.y;
cbuf[3] = 0xFF*bc.x;
- memfillcolor(frag, *(ulong*)cbuf);
- return frag;
+ memfillcolor(sp->frag, *(ulong*)cbuf);
+ return sp->frag;
}
Memimage *
-circleshader(Point p)
+circleshader(Sparams *sp)
{
Point2 uv;
double r;
uchar cbuf[4];
- uv = Pt2(p.x,p.y,1);
+ uv = Pt2(sp->p.x,sp->p.y,1);
uv.x /= Dx(fb->r);
uv.y /= Dy(fb->r);
r = 0.3;
@@ -266,8 +326,8 @@ circleshader(Point p)
cbuf[2] = 0xFF*uv.y;
cbuf[3] = 0xFF*uv.x;
- memfillcolor(frag, *(ulong*)cbuf);
- return frag;
+ memfillcolor(sp->frag, *(ulong*)cbuf);
+ return sp->frag;
}
void
@@ -312,7 +372,7 @@ key(Rune r)
void
usage(void)
{
- fprint(2, "usage: %s\n", argv0);
+ fprint(2, "usage: %s [-n nprocs]\n", argv0);
exits("usage");
}
@@ -326,11 +386,17 @@ threadmain(int argc, char *argv[])
GEOMfmtinstall();
ARGBEGIN{
+ case 'n':
+ nprocs = strtoul(EARGF(usage()), nil, 10);
+ break;
default: usage();
}ARGEND;
- if(argc > 0)
+ if(argc != 0)
usage();
+ if(nprocs < 1)
+ nprocs = strtoul(getenv("NPROC"), nil, 10);
+
if(newwindow(nil) < 0)
sysfatal("newwindow: %r");
if(initdraw(nil, nil, nil) < 0)
@@ -349,7 +415,7 @@ threadmain(int argc, char *argv[])
frag = rgb(DBlack);
t0 = nanosec();
- shade(fb, fb->r, circleshader);
+ shade(fb, circleshader);
t1 = nanosec();
fprint(2, "shader took %lludns\n", t1-t0);
@@ -365,7 +431,7 @@ threadmain(int argc, char *argv[])
triangle(fb, Pt(400,230), Pt(450,180), Pt(150, 320), red);
t0 = nanosec();
- shade(fb, fb->r, triangleshader);
+ shade(fb, triangleshader);
t1 = nanosec();
fprint(2, "shader took %lludns\n", t1-t0);