diff options
author | rodri <rgl@antares-labs.eu> | 2023-12-17 11:07:10 +0000 |
---|---|---|
committer | rodri <rgl@antares-labs.eu> | 2023-12-17 11:07:10 +0000 |
commit | dc91bf04e06898d84513edc8b2a5352355295427 (patch) | |
tree | d88c521273f9300bf602d31c88b5503166b882c6 /main.c | |
parent | 04bca24d0d4f02f7e3b4442ef484df1178c7872b (diff) | |
download | tinyrend-dc91bf04e06898d84513edc8b2a5352355295427.tar.gz tinyrend-dc91bf04e06898d84513edc8b2a5352355295427.tar.bz2 tinyrend-dc91bf04e06898d84513edc8b2a5352355295427.zip |
added a table of shaders to choose from.
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 72 |
1 files changed, 55 insertions, 17 deletions
@@ -48,6 +48,15 @@ struct SUparams Memimage *(*fshader)(FSparams*); }; +typedef struct Shader Shader; + +struct Shader +{ + char *name; + Point3 (*vshader)(VSparams*); + Memimage *(*fshader)(FSparams*); +}; + Memimage *screenfb, *fb, *zfb, *nfb, *curfb; double *zbuf; @@ -583,7 +592,7 @@ shaderunit(void *arg) } void -shade(Memimage *dst, Point3 (*vs)(VSparams*), Memimage *(*fs)(FSparams*)) +shade(Memimage *dst, Shader *s) { int i, nelems, nparts, nworkers; OBJObject *o; @@ -621,8 +630,8 @@ shade(Memimage *dst, Point3 (*vs)(VSparams*), Memimage *(*fs)(FSparams*)) params->e = params->b + nparts; params->id = i; params->donec = donec; - params->vshader = vs; - params->fshader = fs; + params->vshader = s->vshader; + params->fshader = s->fshader; proccreate(shaderunit, params, mainstacksize); fprint(2, "spawned su %d for elems [%d, %d)\n", params->id, i*nparts, i*nparts+nparts); } @@ -744,6 +753,24 @@ boxshader(FSparams *sp) return sp->frag; } +Shader shadertab[] = { + { "triangle", vertshader, triangleshader }, + { "circle", vertshader, circleshader }, + { "box", vertshader, boxshader }, + { "gouraud", vertshader, gouraudshader }, + { "toon", vertshader, toonshader }, +}; +Shader * +getshader(char *name) +{ + int i; + + for(i = 0; i < nelem(shadertab); i++) + if(strcmp(shadertab[i].name, name) == 0) + return &shadertab[i]; + return nil; +} + void redraw(void) { @@ -758,22 +785,26 @@ redraw(void) } void -render(void) +render(Shader *s) { uvlong t0, t1; t0 = nanosec(); - shade(fb, vertshader, gouraudshader); + shade(fb, s); t1 = nanosec(); fprint(2, "shader took %lludns\n", t1-t0); } void -renderer(void *) +renderer(void *arg) { + Shader *s; + threadsetname("renderer"); - render(); + s = arg; + + render(s); rendering = 0; nbsendp(drawc, nil); threadexits(nil); @@ -863,7 +894,7 @@ key(Rune r) void usage(void) { - fprint(2, "usage: %s [-n nprocs] [-m objfile] [-t texfile] [-a yrotangle] [-z camzpos]\n", argv0); + fprint(2, "usage: %s [-n nprocs] [-m objfile] [-t texfile] [-a yrotangle] [-z camzpos] [-s shader]\n", argv0); exits("usage"); } @@ -873,12 +904,15 @@ threadmain(int argc, char *argv[]) Mousectl *mc; Keyboardctl *kc; Rune r; + Shader *s; char *mdlpath, *texpath; + char *sname; double θ; GEOMfmtinstall(); - mdlpath = nil; + mdlpath = "mdl/def.obj"; texpath = nil; + sname = "gouraud"; θ = 0; ARGBEGIN{ case 'n': @@ -896,6 +930,9 @@ threadmain(int argc, char *argv[]) case 'z': camera.z = strtod(EARGF(usage()), nil); break; + case 's': + sname = EARGF(usage()); + break; default: usage(); }ARGEND; if(argc != 0) @@ -904,6 +941,14 @@ threadmain(int argc, char *argv[]) if(nprocs < 1) nprocs = strtoul(getenv("NPROC"), nil, 10); + if((s = getshader(sname)) == nil) + sysfatal("couldn't find %s shader", sname); + + if((model = objparse(mdlpath)) == nil) + sysfatal("objparse: %r"); + if(texpath != nil && (modeltex = readtga(texpath)) == nil) + sysfatal("readtga: %r"); + snprint(winspec, sizeof winspec, "-dx %d -dy %d", 800, 800); if(newwindow(winspec) < 0) sysfatal("newwindow: %r"); @@ -927,13 +972,6 @@ threadmain(int argc, char *argv[]) green = rgb(DGreen); blue = rgb(DBlue); - if(mdlpath == nil) - mdlpath = "mdl/def.obj"; - if((model = objparse(mdlpath)) == nil) - sysfatal("objparse: %r"); - if(texpath != nil && (modeltex = readtga(texpath)) == nil) - sysfatal("readtga: %r"); - { int i, nv[OBJNVERT], nf; OBJObject *o; @@ -965,7 +1003,7 @@ threadmain(int argc, char *argv[]) mulm3(view, proj); rendering = 1; - proccreate(renderer, nil, mainstacksize); + proccreate(renderer, s, mainstacksize); threadcreate(scrsync, nil, mainstacksize); for(;;){ |