diff options
-rw-r--r-- | main.c | 28 |
1 files changed, 13 insertions, 15 deletions
@@ -13,6 +13,7 @@ typedef Point Triangle[3]; Memimage *fb; Memimage *red, *green, *blue; +Memimage *frag; Channel *drawc; void resized(void); @@ -98,14 +99,10 @@ rgb(ulong c) void pixel(Memimage *dst, Point p, Memimage *src) { - Rectangle r; - if(dst == nil || src == nil) return; - r = rectaddpt(Rect(0,0,1,1), p); - - memimagedraw(dst, rectaddpt(r, dst->r.min), src, ZP, nil, ZP, SoverD); + memimagedraw(dst, rectaddpt(Rect(0,0,1,1), p), src, ZP, nil, ZP, SoverD); } void @@ -245,8 +242,8 @@ triangleshader(Point p) cbuf[1] = 0xFF*bc.z; cbuf[2] = 0xFF*bc.y; cbuf[3] = 0xFF*bc.x; - memfillcolor(red, *(ulong*)cbuf); - return red; + memfillcolor(frag, *(ulong*)cbuf); + return frag; } Memimage * @@ -266,11 +263,11 @@ circleshader(Point p) cbuf[0] = 0xFF; cbuf[1] = 0; - cbuf[2] = 0xFF*uv.x; - cbuf[3] = 0xFF*uv.y; + cbuf[2] = 0xFF*uv.y; + cbuf[3] = 0xFF*uv.x; - memfillcolor(red, *(ulong*)cbuf); - return red; + memfillcolor(frag, *(ulong*)cbuf); + return frag; } void @@ -278,7 +275,7 @@ redraw(void) { lockdisplay(display); draw(screen, screen->r, display->black, nil, ZP); - loadimage(screen, fb->r, byteaddr(fb, fb->r.min), bytesperline(fb->r, fb->depth)*Dy(fb->r)); + loadimage(screen, rectaddpt(fb->r, screen->r.min), byteaddr(fb, fb->r.min), bytesperline(fb->r, fb->depth)*Dy(fb->r)); flushimage(display, 1); unlockdisplay(display); } @@ -345,13 +342,14 @@ threadmain(int argc, char *argv[]) if((kc = initkeyboard(nil)) == nil) sysfatal("initkeyboard: %r"); - fb = eallocmemimage(screen->r, screen->chan); + fb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan); red = rgb(DRed); green = rgb(DGreen); blue = rgb(DBlue); + frag = rgb(DBlack); t0 = nanosec(); - shade(fb, rectsubpt(fb->r, fb->r.min), circleshader); + shade(fb, fb->r, circleshader); t1 = nanosec(); fprint(2, "shader took %lludns\n", t1-t0); @@ -367,7 +365,7 @@ threadmain(int argc, char *argv[]) triangle(fb, Pt(400,230), Pt(450,180), Pt(150, 320), red); t0 = nanosec(); - shade(fb, rectsubpt(fb->r, fb->r.min), triangleshader); + shade(fb, fb->r, triangleshader); t1 = nanosec(); fprint(2, "shader took %lludns\n", t1-t0); |